Creating a Commodore 64 emulator in GameMaker – Part 3

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This is the 3rd instalment of the series about the development of an C64 emulator using the game engine GameMaker, by YoYo Games.

Mike Dailly talks about the the CPU bug he had, and how it was fixed. Later he discusses the C64’s memory mapping system, and how to deal with rapid paging on a per instruction basis.

Link: YoYo Games Blog
Source: Commodore is Awesome

Author: Paulo Garcia

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