The C64 game scene is currently undergoing somewhat of a renaissance in respect to the release of new quality titles with original story content. Knight ‘n’ Grail would have kicked off this phenomena when it was originally released back in 2009, with its high production values and engrossing gameplay. Nine years on & we thought it might be time for a retrospective review of the game for those of you who might have missed the game upon its initial release.
The backstory to Knight ‘n’ Grail involves a knight who is on a quest to find a magical grail in order to lift a curse that has transformed his beloved into a dragon like creature. In order to find the grail, the Knight will have to explore a large castle, navigating through its vast sections, avoiding enemy creatures, working out how to get through locked doors and collecting power ups along the way.
Weapon and armour upgrades are also a key element to Knight ‘n’ Grail. You start off with an iron sword and armour but these can be upgraded to anyone of the other swords and armours named after the elements – Earth, Wind, Fire and Ice, with each upgrade having a different impact upon enemies. You will find your progress through the game will be stunted unless you collect the upgrades as they are all required to obtain the gold sword for the final section of the game.
Knight ‘n’ Grail has an X factor about it with its great graphics and atmospheric music, motivating you to continue discovering new things contained within the castle. If you can overlook (or like me appreciate) the ease of the overall gameplay then Knight ‘n’ Grail is a highly recommended arcade adventure for the Commodore 64.