Arcade-quality conversion of Ghosts’n Goblins for MSX Turbo R revealed!

Assembler of Spanish coding team ASM has finally finished work on a conversion of Ghosts’n Goblins for the MSX Turbo R.

Released in 1990 as successor to the MSX 2+, the machine packed in a custom 16-bit RISC CPU (R800) alongside the standard Zilog Z80, as well as 256 Kb of RAM – it would be the most powerful machine to bear the MSX name, and it would be the last.

The footage of the game released online is running on a unit tricked out with a V9990 VDP unit – hardly a slouch in MSX terms. Even so, it’s always fascinating to see exactly how far enthusiasts can push the technology in these older machines, and it’s fair to say that ASM have managed to create a near-perfect conversion of Capcom’s classic arcade game.

There’s no word on when the game will be released to the general public, but the description in the YouTube video suggests that the only thing left to do is complete beta testing of the final release.

Not merely content at finishing the Turbo R release, the developers have also stated that they will now be focusing their efforts in bringing the game to standard MSX models.

Just how well the game will run on these machines remains to be seen, but we look forward to seeing the end results!

Source: Retrocomputaria

Author: Alec
PC gamer, C64 fan, Amiga advocate, creator of longplay retrogaming videos on YouTube, occasional wordsmith - follow me on Twitter

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