Category: Commodore 128

350p Adventure – a new port of an old game

Screenshot of Adventure on C64

Adventure is often considered to be the very first text adventure. It was written in 1975-76 by Will Crowther. Don Woods found it at his university, asked Will Crowter for the source code, expanded it greatly, and released his own version, which we now know as 350p Adventure. Adventure was sometimes called Colossal Cave Adventure. Sometimes it was just called…

Scene World Podcast Ep. #194 – Gregory Nacu’s C64 OS

Gregory Nacu is the mastermind behind the new and from ground up developed OS for the C64 called ‘C64 OS’. In this episode we talk about his history and experiences with other OSes on the system and why he decided to come up with his own, rather than another ‘GEOS Patch’. The interview starts at minute 08:04 Listen to it…

Scene World #34 – The NTSC & PAL Diskmag has been released!

Nobody is stopping this train! Here we go again, with our great NTSC & PAL #C64 #diskmag Scene World #34! either download the diskmag disk image for use in your emulator, or your real machine – also works in friendly browsers online if you like! https://sceneworld.org —> Download Scene World #34 –> Run online NOW. (VICE.JS is quite a resource…

Iowa Jack and the Crystals of Chaos -Commodore 128k-

by rickyrodecher   Take on the role of Iowa Jack – adventurer, tomb raider and pilot for hire – and head off in search of a legendary treasure in this old school text adventure game.  This C128 version is for 80 columns. This is a nice adventure in that there are no deaths or dead ends (soft locks). This is…

Scene World Podcast Ep. #191 – WiC64

And here’s our new episode: we welcome Hardy Ullendahl, one of the core team members of the WiC64 – a very special wifi interface for the C64. Enjoy! The interview starts at minute 39:57 Listen to this episode: https://scene.world/wic64 Watch video version:

Gamebook collection

Gamebook Coild of Hate

Have you ever tried gamebooks, AKA Choose Your Own Adventure books? You read a paragraph of text, then you get to choose what the main character should do next, and turn to different pages depending on what you choose. If all goes well, you reach a good ending. More likely, you don’t. A number of gamebooks have been published, most…

SNK vs CAPCOM for the Commodore 64/128 Released!

Jon Eggelton and Gianluca Alberico have finally released SNK vs CAPCOM for the C64/128, and for free! There have been many fighting games released for the Commodore 64, International Karate+ being the main go-to fighter. Now there is a new kid on the block! SNK vs CAPCOM looks absolutely stunning with it’s cartoony graphics and flowing gameplay. All this is…

Scene World Podcast episode #174 – I Adore My 64 film

In this episode we are very glad to welcome Jeff Schaap, Producer and Director of – I Adore My 64 – a documentary film of the usership of the Commodore 64 in the US. We talk about his motivation and goal of this documentary, and don’t forget to pledge its crowdfunding campaign to make sure it is to be a…

Scene World Podcast Episode #157 – Robert Neal’s RetroRGB

RetroRGB is THE portal to learn all about how to get the picture the best way out of such retro consoles to your modern TVs! Robert Neal is the master behind behind this portal which is the go-to address for console info of all kind as well, thanks to its extensive Wiki which is a whole database, YouTube videos, podcast…

CBM prg Studio v4.0.0 – Major release of one of the best development tools for the Commodore machines

I’ve been a big fan of CBM prg Studio since I started using it back in 2013! It is an all-around IDE that allows you to develop programs for multiple Commodore machines, using either BASIC or Assembler. It includes the code editor, debugger, and design tools for sprites, characters and screens. It even includes a basic SID editor! I am…