Category: Programming

ugBASIC 1.16.4 RELEASED!

A new version of ugBASIC, the isomorphic open source BASIC compiler, has been released. It contains specific space and time optimizations for the Commodore 64 and Commodore 128, and it supports REU RAM Expansion “out of the box”, with automatic generation of floppy disk set. ugBASIC is a cross compiler for Linux and Windows for writing games in an easy language, that can run on…

PunyComp 2024

PunyComp 2024

From our friend Fredrik Ramsberg: For the first time, we’re throwing a PunyComp. Write your own text adventure, using the PunyInform system. Win money and glory! Some quick facts: Submissions are due on 29 December 2024. The voting period ends on 19 January 2025. The theme is announced right away, so authors can start working whenever they want. Judges are expected…

SEUCK Title Screen Maker V1.7 Released

SEUCK Title Screen Maker Screenshot

Fans of the classic Shoot-‘Em-Up Construction Kit (SEUCK) will be pleased with Version 1.7 of the SEUCK Title Screen Maker by prolific C64 developer @Richard_of_TND. This update tackles crucial bugs, adds support for multi-track music, and introduces a new end screen maker. Key Improvements: The Shoot-‘Em-Up Construction Kit was an essential purchase for wannabe game makers like myself when it…

Latest Atari 8-bit games registered for NOMAM’s Ten-Liners 2024 | Download

NOMAM’s BASIC Ten-Liners 2024 is back with its thirteenth edition, featuring games programmed with just ten lines of code in BASIC for the cherished Atari 8-bit computers.

PunyInform Coding 3: Daemons and Describing Objects

PunyInform

In this tutorial we use daemons to implement a microwave oven that can heat food and a plate of spaghetti that cools off over time. We also explore techniques to describe objects.

PunyInform Coding 2: Objects and Actions

PunyInform

PunyInform is a tool for writing text adventures for 8-bit computers and newer computers alike. If you have already installed PunyInform and gone through the PunyInform Coding 1 tutorial, the time has come to learn more about objects and actions. This tutorial goes through the different parts of a simple game where there are two puzzles to be solved, you can score…

PunyInform Coding 1: The basics

PunyInform

PunyInform is a tool for writing text adventures for 8-bit computers and newer computers alike. If you have already installed PunyInform, it’s time to start coding your first game. This tutorial will walk you through the first steps of writing a text adventure using PunyInform. The complete source code of the example game can be downloaded from this folder. I…

PunyInform, a new library for writing text adventures for old computers

PunyInform

PunyInform is a library for the Inform 6 programming language, to make it easy to create simple or advanced text adventures which will work well on 8-bit computers like the Commodore 64, Amstrad CPC, Apple II, Spectrum +3 etc. PunyInform was first released on July 5, 2020. The rootsThe Inform programming language, compiler and standard library were developed by Graham…

PunyInform: Installing the tools and compiling a game

PunyInform

I’ve given a brief introduction to PunyInform, a new library for writing text adventures for 8-bit (and other) computers. Now, let’s have a look at what you need to download and install to start writing a game using PunyInform. For this article, I will be using Windows, but you can also use PunyInform on Mac or Linux. Step 1: Install…

NESFab – A fast high-level language to create NES games

There is a new kid on the block to help you create NES games without digging deep into the 6502 Assembly. NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It’s easy to get started with and has a…