Walls of Electrickery! – Cybertron Mission by Program Power
the Spook – he won’t appear unless you’re on a particular screen for too long; stay any more than 25 seconds or so and he swoops in and destroys you.
the Spinners – these are present right from Room 1:01, these critters are fun to blast and are actually harmless if you stand completely still… but who has time for that with a scary Spook about?
Clones – after your blood right from Level 2, these sleek robots fire randomly in the direction they are facing.
Cyberdroids – Level 3 sees the introduction of these crazies; they will actually aim at you when they fire so keep alert!
the Safe and the Key – you may have found the Safe but do you have the Key to open it and progress to the next level?
There’s lots of action going on in this game, and the random locations of the items you have to find keeps you on your toes. As far as I know, the game doesn’t have a completion point; I think it just keeps getting harder exponentially!