Tag: c128

ugBASIC 1.16.4 RELEASED!

A new version of ugBASIC, the isomorphic open source BASIC compiler, has been released. It contains specific space and time optimizations for the Commodore 64 and Commodore 128, and it supports REU RAM Expansion “out of the box”, with automatic generation of floppy disk set. ugBASIC is a cross compiler for Linux and Windows for writing games in an easy language, that can run on…

SNK vs CAPCOM for the Commodore 64/128 Released!

Jon Eggelton and Gianluca Alberico have finally released SNK vs CAPCOM for the C64/128, and for free! There have been many fighting games released for the Commodore 64, International Karate+ being the main go-to fighter. Now there is a new kid on the block! SNK vs CAPCOM looks absolutely stunning with it’s cartoony graphics and flowing gameplay. All this is…

Scene World Podcast Episode #86 – Johan Grip and the C128 Neo!

In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40) http://scene.world/c128neo

The 128RM (the 128 remastered) Coming Soon!

The 128RM is a new Commodore 128 board that will fit inside the Commodore 64C housing. Very little is known about the board, with only a few prototype pictures shown on the German forum, Forum64. The creator (TheDuckSun) explains there are some modifications like: SD2IEC, VIC/VDC output switcher, Control Port switcher, 8bit colour ram, as well as 6-36VDC input voltage,…

The Quest for 80 Columns on the Commodore 64

The 8-Bit Guy takes a look at 4 different ways to achieve 80 columns display on the Commodore 64. [youtube BJzOErvJwZs nolink] YouTube: The 8-Bit Guy

80 column CGA to RGB Converter for the Commodore 128

Pyrofer is working on a converter to transform a 80 column CGA video signal to RGB. With this system you can connect your Commodore 128 to a RGB monitor. At the moment the refresh rate is 15 kHz (no scan doubler). Website: http://c-128.freeforums.net

A History of Commodore’s 8-bit Computers

There is always space in our heart to read about the Commodore history and my favourite part is the beginning of the 8-bit era culminating with the Commodore 64. The website LowEndMac has published a good summary of that era with the article “A History of Commodore’s 8-bit Computers” by Dan Knight. The article starts with a short paragraph about…

Hackersoft/CiA Exclusive release! – QUICKDRAWMCGRAW+7D

QUICKDRAWMCGRAW+7D crazy trainer hack is the standard game of Quick Draw McGraw by Hi-Tec but with additional 7 in-game features that have been added by Hackersoft. The Story In the Wild West it’s a hard life being a train driver. Trying to get your passengers and cargo safely to their destination is almost impossible. It’s guaranteed somewhere along the journey…

FAIRYWELL+31D Crazy Hack – Commodore 64

FAIRYWELL+31D crazy trainer hack is the standard game of Fairy Well by Wide Pixel Games but with additional 31 in-game features that have been added by Hackersoft. The story The forest has lost its four Princesses to the Dark Wizard of the Underground. Each Princess has been locked in with three magic crystals. Find the first three crystals scattered in…

Hackersoft/CiA Exclusive release! – MOTOCROSS-MBSDH-

MOTOCROSS-MBSDH- is the standard game of Motocross Simulator by Codemasters but with additional 19 in-game features that have been added by Hackersoft. The Game You must complete 5 skills sections and 4 time trials. You start with three bikes, and are given a bonus bike at the end of every section. Hints ‘n’ Tips * Make sure that you wheelie…