Tag: Karateka
ArsTechnica has posted a video where Jordan Mechner talks about the development of his most successful game, Prince of Persia. In the 20-minute video, he shows some interesting bits of the development process when he was a college student, including the famous technique to design the human-like animation for Karateka and Prince of Persia and tricks used to make Prince…
In 1989, Jordan Mechner released Prince of Persia for the Apple II and it was a best seller as the history tells. Later the game was ported to all computer and game platform you can think of, making it one of the most iconic games ever released. 28 years later, the original game is still fun to play, even on retro machines…
Jordan Mechner’s first game for the Apple II, Karateka was a huge success that paves the developer path to a successful career that includes the Prince of Persia franchise. After released for the Apple II, Kareteka was ported to many platforms including Commodore 64, Amstrad CPC, Atari 8-bit and ST and many others. But never for the Amiga. After almost…
There is a new podcast called ‘New Game Plus’, dedicated to maintain old games alive and to help us better appreciate the games we have now. The most recent episode is about an Apple II original called Prince of Persia. The hosts ask for some constructive feedback about the show and its content. Just follow the link below to check the…
This is actually pretty cool, like finding Moses’ Commandments drafts. Jason Scott kindly announced on Apple II Enthusiasts that he put up on Flickr several images of in-progress artwork during the development of Karateka. The images were found in Mechner’s floppies while Jason was digitalizing them. Most of the images shows almost the final artwork we see in the game, but…
30 years ago, in 1982, before Jordan Mechner found world wide acclaim from his now famous ‘Prince of Persia’ series of games, Jordan developed a little known game called ‘Karateka’ on an Apple 2, while he was still at Yale University. He was just 17. (At 17 I couldn’t even tie my shoelaces, let alone write a videogame!) Back then…