Month: September 2014
I like to say that in the Vintage Computing World the word “too much” doesn’t exist. This rule also applies for podcasts, specifically Atari podcasts. We have Antic and Player/Missile where the first one is dedicated to everything Atari, and the latter to games. Now we also have another podcast, but this one is dedicated to productivity tools: Inverse Atascii…
Latest releases over at CSDb are as follows: Spaceover, Commodore Fan Gazette n.4, ZX Spectrum Art Collection, Komoda #10 [polish & english], City Champ Preview, Galax, Bad Eggs (loader picture), Mario Clone Preview, Blopp +1ED, Frodigi 3, 30 Seconds Jingle, Chemtrails, Tape Me, Disqualified, Bad Eggs (game over), Shine – Darkness, Permadeath, YLE PETSCII, YLE Demo Disk, Palveluinfo!, Läkerol, Presque,…
– Hard reset now forces reload of KS ROM if maprom is active, previously map rom mapped image was still in use after hard reset. – Fixed some more Z3 autoconfig bugs introduced in recent betas autoconfig updates. – Only add VirtualAlloc() MEM_TOP_DOWN flag when OS is XP. For some unknown reason with MEM_TOP_DOWN my system suddenly started giving less…
Frode Solheim’s FS-UAE for Windows, Mac OS X, Linux and BSD is based on WinUAE and can be completely controlled with a joypad. Since the last stable version released in March (2.4.1), so far only developer versions have been released. Changes in FS-UAE 2.5.17dev: Initial support for magic mouse / virtual mouse New option mouse_integration (boolean) (Setting it to 1…
If you are a happy subscriber, a new issue of Juice.GS, the quarterly Apple II journal, is on its way to your doorstep! This issue features coverage of KansasFest 2014; developer journals for both Lawless Legends and Apple2048; an interview with Robin Bailey, author of novels based on Infocom text adventure games; a tutorial for dealing with resource forks from…







