A torchlit dungeon crawl for the Commodore 64. Steal the Idol of Orcus before the gloom claims thee by j5-2026
☠ TEN FLOORS · TEN GUARDIANS · ONE WAY OUT ☠
You wake at the foot of a pentagram seal, a sputtering torch in one hand and a leather jerkin between you and the dark. The keep hungers. Ten floors of stone corridors lie below, each one a freshly-rolled dungeon of crawling foes, hidden traps, and a stair guardian who would rather you stayed forever.
Take the portal down. Fell the guardians one by one. Tear the Idol of Orcus from his lifeless grip and escape — if thou canst.
⚔ FEATURES
- ◆ 10 procedurally-generated floors, freshly rolled every run
- ◆ 100 hand-drawn monster glyphs, themed by depth.
- 💀 Stair guardians announce themselves with a themed taunt, a PCM beast roar, and a screen-shaking border strobe
- 🕯 Torch-fuel-driven light radius (R4 → R1) — your sight is your life. Run out and you’re crawling blind through the dark
- ⛧ Pentagram sacrifices: 20 gold for a full heal + overheal buff
- ◆ Hidden traps reveal themselves only on the first painful step — remember where they lie or pay again
- 🔥 Holy water, healing wards, riddling wanderers, scaling damage by depth, and an EXP bonus that grows with every kill
- 🎵 Original multi-track SID engine with odd/even-floor mood themes
- ☠ PCM digi-samples













