by Coopdevil
Pit With Monsters is a port of a ZX81 type-in to compiled Boriel Basic for the ZX Spectrum.
The original game source/LISTing was published in ZX Computing June/July 1983 and was written by Jim Enness.
Tips
– Combat costs you hit points but treasure (not gold) boosts hit points after the battle by +30 per item.
– Spells are all of the Magic Missile type and might work/might not. You can recover spells via some types of treasure at +1 per item. Press S after combat and looting finding to see what effect they have had.
– You can run around at negative hit points if falling into pits etc. but you will be gambling on being able to a – kill monsters via spells instead of combat, and b – finding enough non-gold treasure to build your hit points back up again. So being alive on -152 hit points is a feature not a bug.
– Passageways only rarely have monsters (a sort of Wandering Monster check) but never have treasure. So while they are safer routes to try and wait for stairs to arrive you will not be recovering hit points and spells. You need to risk doors and cave entrances to search out the treasure.
– Continually retreating is risky, the computer hates a coward.
– A monster is as tough as it’s hit points.
-Screech Bats are bastards. That is all.
-As are acid pits but you’d expect that really.
Download, here













