Author: vadmin
Arcade-style action platformer for Gameboy Color! BY GUNSAVIOR After narrowly avoiding total extinction, the human race is finally beginning to thrive again; building cities and slowly reconnecting across the globe… But an evil doomsday cult is planning to end the human race once and for all. You play as the wandering Ronin—Kaze—or the deadly gunslinger—Forge—who come into possession of a mysterious necklace. It’s…
BY GILBERTDEVELOP The Legend Awakens! Relive the Heart-Pounding Glory of Amiga Football! Feel it again—that electric rush! The sweat on your palms gripping the joystick, the roar of imaginary crowds exploding as your screamer rockets into the top corner. Sensible World of Soccer isn’t just a game—it’s pure football ecstasy, the undisputed king of 90s sims that still sets your soul on fire….
Made by Mastertronic Added Dimension’87Release by tiboh’26 Game type: EnglishGeneral sound: AbsentSize in sectors: 191 Details: + Intro with converted AY-music from C64 + 48/128k memory test fix + AY-music crackle fix + Alternative loading screen from Jarrod Bentley (c)2025 + Keys are remapped: QAOP+Space, M – Jump, H – pause, E – exit (in pause mode) + Universal delays for non-flickering for differents…
by sunteam The StoryCraft System is a system for creating story-based games on the Spectrum Next. The basic gameplay of a StoryCraft game involves moving, talking and interacting with people and objects to progress the story you create. It uses a simple visual map-based system to simplify ‘programming’ events, meaning that digging into BASIC is not required unless you want to customise the system…
Pico-8 sequel to BOOM: A Rip & Tear Roguelike BOOM II: Heck on Earth is the sequel to BOOM: A Rip & Tear Roguelike, featuring new enemies, rebalanced weapons, updated sprites, new music, and more. Gameplay is identical to BOOM, move one space or take one action per turn, and enemies will do the same. Interact with objects and attack enemies…
A game by Jason J. Railton A bold and colourful new shoot-’em-up for the 48K Sinclair Spectrum, from Ionian Games El esperado s-e-u de Railton, ya está disponible para el ZX Spectrum. Y es que Go-Go BunnyGun, además de tener un título rimbombante cuenta con un aspecto visual, pocas veces visto en el sistema, es decir, unas pantallas cargadas de color…
by Mike VK Mike VK, conocido por el ZX Fútbol y otros trabajos, en Basic, para el ZX Spectrum, inicia su camino hacia el fantástico género de los Crap Games, una modalidad, que cada vez más, cuenta con mucho adepto entre el jugador retro. Para su primer acto, el autor se inspira en las películas de serie B de los…
A short, nostalgic, retro Shoot-Em-Up! by coltoncrawford Amazing game by PC & MAC! A shadow has fallen across the Galactic Alliance. Wave after wave of relentless enemies, from beyond the edge of space, spread chaos and destruction across the starways. The Alliance’s hopes stand with Ace Crackshot, the sole surviving Starfighter pilot. Can his quick thinking and unrivalled skills save…
by My 8-Bit Syndrome Zine My 8-Bit Syndrome is a zine dedicated to the golden era of retro computer gaming, focusing on iconic 8-bit systems from the 1980s and 1990s, including the Commodore 64, ZX Spectrum, Amstrad, Atari, Oric, BBC Micro, and more. Produced in Greece and written in English, My 8-Bit Syndrome is your gateway to rediscovering the charm and…
PIEPATI by Ale for ZX Spectrum 48K PIEPATI is a game based on the well-known ‘rock, paper, scissors’. As the author is Spanish, I gather that the name of the game comes precisely from ‘PEI-dra’ (rock), ‘PA-pel’ (paper), ‘TI-jera’ (scissors). The budget for imagination ended up being spent on developing the game, and nothing else. The game was developed entirely on…
















