Category: Apple II
Apple II Desktop project curator, Joshua Bell, has announced the latest release of the Apple II Desktop project. Version 1.5 Alpha 3 introduces a Bulgarian version of the graphical platform for the Apple II. Changes since the previous version include the following items: General New localization: Bulgarian DeskTop Improve adding/editing shortcuts for volumes. (#831) Enable File > Copy To… for…
Programmer Robert Baruch of Mountain View, California, has announced the complete reverse engineering of the game Lode Runner for the Apple II series. Once one of the most popular games for the Apple II, this reverse engineering provides users a means by which to re-assemble the game and check out the inner workings of Lode Runner. The file, main.pdf, is…
From the creator of FujiNet, Thom Cherryhomes: The newest firmware for ATARI, Apple2, CoCo, and Coleco Adam devices, FujiNet Firmware 1.5, has been released! Below you’ll see a distilled set of changes that have gone into this firmware release, which supersedes the 1.4 release that happened last year in August.A huge thank you to everyone who helped get this release…
An apparently lost episode of the Open Apple podcast from 2018 featuring Applesauce Floppy Disk Controller creator John Morris has been located. Originally from July 2018 and hosted by Em Maginnis and Quinn Dunki, this two hour episode, Open Apple #86 (July 2018): John Keoni Morris of Applesauce FDC, includes a ton of Tidbits about the Applesauce Floppy Disk Controller…
Seattle, Washington – March 26, 2025 – Apple Pugetsound Program Library Exchange (A.P.P.L.E.) has published a new 2nd Edition of The WOZPAK II, intended for collectors who want to own this early work. It is a reprint with an additional introduction by A.P.P.L.E. founder Val J. Golding, and a new back cover. It contains over 130 pages of Apple documentation with many…
The major code refactoring/modernization effort has continued with this release. Lots of improvements all over, but a huge feature coming out of this work is what I call the “curiosity engine”. Previously, the disk analyzer only really detected copy protections and other abnormalities via finding unusual structures or errors at the raw sector level. While much of that is still…
From the author, Richard Soberka: Hi everyone, I just wanted to let the Apple II community know that I’ve made my game Zephyr available for download as a disk image (.DSK). It’s available for free on my personal website:https://www.soberka.com/games/ Zephyr is an action game — a combat flight simulator in double hi-res monochrome (DHGR, 560 × 192 pixels), designed for Apple IIe (128K),…
A lot of people my age that touched Macintoshes in the nineties know that game, Glider, written by John Calhoun. I recently started wanting to try and program a game for the Apple II as it is something I never attempted before, and I wanted to see if I got good enough at 6502 assembly for that. After a difficult…
















