Category: Apple II

A2Desktop Version 1.5 Alpha 3 Released

A2Desktop Version 1.5 Alpha 3 Released

Apple II Desktop project curator, Joshua Bell, has announced the latest release of the Apple II Desktop project. Version 1.5 Alpha 3 introduces a Bulgarian version of the graphical platform for the Apple II. Changes since the previous version include the following items: General New localization: Bulgarian DeskTop Improve adding/editing shortcuts for volumes. (#831) Enable File > Copy To… for…

Lode Runner for the Apple II Reverse Engineered

Lode Runner for the Apple II Reverse Engineered

Programmer Robert Baruch of Mountain View, California, has announced the complete reverse engineering of the game Lode Runner for the Apple II series. Once one of the most popular games for the Apple II, this reverse engineering provides users a means by which to re-assemble the game and check out the inner workings of Lode Runner. The file, main.pdf, is…

FujiNet Firmware 1.5 Released

FujiNet Firmware 1.5 Released

From the creator of FujiNet, Thom Cherryhomes: The newest firmware for ATARI, Apple2, CoCo, and Coleco Adam devices, FujiNet Firmware 1.5, has been released! Below you’ll see a distilled set of changes that have gone into this firmware release, which supersedes the 1.4 release that happened last year in August.A huge thank you to everyone who helped get this release…

Lost Episode of Open Apple Podcast with John Morris finally located

Lost Episode of Open Apple Podcast with John Morris finally located

An apparently lost episode of the Open Apple podcast from 2018 featuring Applesauce Floppy Disk Controller creator John Morris has been located. Originally from July 2018 and hosted by Em Maginnis and Quinn Dunki, this two hour episode, Open Apple #86 (July 2018): John Keoni Morris of Applesauce FDC, includes a ton of Tidbits about the Applesauce Floppy Disk Controller…

Kansasfest 2025 Registration now open

Kansasfest 2025 Registration now open

Registration for Kansasfest 2025 has now opened. This year’s event will be a completely virtual event from July 18-20. Be sure and get your tickets soon to reserve your part in this annual Apple II related event. Check out the website for more information at: www.kansasfest.org/registration/

VCFEast Tickets Now Available

VCFEast Tickets Now Available

Get VCF East 2025 Tickets now! Early bird prices end 4/3! Prices are higher at the door! https://events.humanitix.com/vintage-computer-festival-east-2025The show is April 4-6 in Wall, NJ

The WOZPAK II: 2nd Edition

The WOZPAK II: 2nd Edition

Seattle, Washington – March 26, 2025 – Apple Pugetsound Program Library Exchange (A.P.P.L.E.) has published a new 2nd Edition of The WOZPAK II, intended for collectors who want to own this early work.  It is a reprint with an additional introduction by A.P.P.L.E. founder Val J. Golding, and a new back cover.  It contains over 130 pages of Apple documentation with many…

Applesauce Client Release Version 2.01

Applesauce Client Release Version 2.01

The major code refactoring/modernization effort has continued with this release. Lots of improvements all over, but a huge feature coming out of this work is what I call the “curiosity engine”. Previously, the disk analyzer only really detected copy protections and other abnormalities via finding unusual structures or errors at the raw sector level. While much of that is still…

Zephyr for the Apple II Now available as a Download

Zephyr for the Apple II Now available as a Download

From the author, Richard Soberka: Hi everyone, I just wanted to let the Apple II community know that I’ve made my game Zephyr available for download as a disk image (.DSK). It’s available for free on my personal website:https://www.soberka.com/games/ Zephyr is an action game — a combat flight simulator in double hi-res monochrome (DHGR, 560 × 192 pixels), designed for Apple IIe (128K),…

Glider for the Apple II

Glider for the Apple II

A lot of people my age that touched Macintoshes in the nineties know that game, Glider, written by John Calhoun. I recently started wanting to try and program a game for the Apple II as it is something I never attempted before, and I wanted to see if I got good enough at 6502 assembly for that. After a difficult…