Category: Computers
Jonas Hultén made it possible to see one of my favourite Atari 2600 games on the VIC-20. In case you have been trapped in a mine all this time, in H.E.R.O., your mission is to rescue trapped miners from underground caves. There are 20 levels to play, and you will be considered a professional hero after these 20 levels. For…
Logiker is again promoting retro computer art, with another edition of the ATASCII Compo, which allows the participants to show off their art skills using only ATASCII characters! The competition runs from October 1st, 2022 through October 15th, and this year you have even another incentive to participate. Thanks to a generous donation, the first place will get 100 Euros!…
Frank Niggermann announced on the Commodore 64/128 Programming group on Facebook the availability of a neat set of tools that he, in his spare time, writes to help the development of C64 programs. As of now, the website has the following utilities: Complex 5,25″ Disk-Sleeve-Editor HiRes Character Set Screen Editor HiRes Character Set Editor HiRes Sprite Editor Multicolor Sprite Editor…
Dragon Wood, which Steril707 himself describes as a fantasy version of Exolon (Hewson, 1987), the legendary Amstrad CPC title. Borrmann – who is better known under the name of Tigerskunk – started programming Dragon Wood as a way to distract himself from his current project: Hyperblaster, a sequel to the notable shoot’em up Inviyya (2021) for Amiga computers and the…
Scorpion Engine 2022.7 is out, including: Mouse support (including two-player) New ability to assign assets specifically to AGA or OCS builds Another round of significant performance optimizations Many minor fixes and improvements What is it? The Scorpion Engine is a fast and flexible game creation kit for Amiga, offering a modern Windows IDE for development (The editor itself is not…
If you like Metroid, you will be happy to know that Psytronik has announced a new game for the Commodore 64: Captain Ishtar, from master game designer ALF YNGVE. While there are not many details regarding the release date, based on the screenshots, the game looks astonishing! Featuring a 4-part space adventure, detailed sprites and. backgrounds, great visual effects and exciting…
This interview was conducted by Gregg Williams and Rob Moore and was published in BYTE Magazine in two parts, December 1984 and January 1985. I’ve decided to reproduce this interview here so more people can enjoy it, as it brings an interesting perspective of Apple’s Story from a time when the company was still seven years old. The second part…















