Category: Computers
Ozmoo is a Z-code interpreter (a program to play Infocom-format text adventures) for Commodore computers. Thanks to Steve Flintham, there is now a version for Acorn computers as well. Using Ozmoo for Acorn, you can play these games on a BBC B, B+ or Master or an Acorn Electron. Ozmoo for Acorn detects and takes advantage of a co-processor, sideways…
Lawless Legends development started 9 years ago, even before I got involved with retro computing, but thanks to the developers’ love for the game and most of all, for the Apple II, the wait is almost over. The plan is to release the game this Summer, on July 4th. To make sure the game is 100% at launch, the developers…
For those outside the Atari XL/XE World to understand, #FujiNet is a modern peripheral for Atari 8 Bit computers. Conceived as a network adapter, the device quickly expanded its capabilities to become an SIO peripheral emulator. With it, you can access BBSes, retrieve Atari disk images from remote servers, create and/or play network-enabled games, store disk, cassette or cartridge images…
Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding
Matthew Clarke has been developing Top-Hole Golf, a very sophisticated Golf game for the Commodore 64 and he is keeping the source code already open, hosted on Gitlab. At this point, the game is already playable and looks complete, with graphics and sound effects. There is no background music, but maybe that is a design choice, since golf matches are…
Retro Games Ltd, producer of THEC64 and TheVIC20 held a game competition that has invited developers to create games for the VIC-20 and C64. The compo got eight VIC20 games and four C64. The themes were all over the place, bringing a nice collection of new games for the two platforms. I confess I would expect the opposite, with more…
Derek Morris has published his 2nd RetroGameDev book, a guide that will teach you how to develop games for the Commodore 64. This second volume will include more advanced techniques including: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling The first book presented a…
Just before the end of 2020, VITNO broke the news with the announcement of Nixy The Glade Sprite for the Commodore 64 and we are excited to reveal that the game will receive a full commercial release via Psytronik Software. Nixy The Glade Sprite, developed by BubbleSoft, is a scrolling platform adventure game that sees you take control of Nixy…















