by ZXKerl Sketch2BASIC is an interactive tool developed by Kerl (22/10/2020) that allows users to create drawings using the mouse or keyboard and automatically generates SINCLAIR BASIC code using the DRAW command. It’s designed to simplify the creation of vector-style graphics for the ZX Spectrum. Download, here Source: https://zxkerl.itch.io/sketch2basic
Antoine Vignau of Brutal Deluxe software has announce that the Apple II cassette archive project has reached a total of 727 cassettes for the Apple II computer having been identified and archived. Started in 2011, the project has a stated goal of identifying and archiving all cassette based software for the Apple II computer. This project has progressed mostly in…
Un juego plataformas con toques metroidvania, by Juntelart Peter Sinclair, debe infiltrarse en la zona de exclusión. La misión no es fácil, pero no hay elección. CernobyIAI es un título para ZX Spectrum, desarrollado con el motor ZX Game Maker, del propio Juntelart, con lo cual explota al máximo todas las cualidades del mismo. Descarga, aquí Fuente: https://juntelart.itch.io/chernobylai
Netherworld Covenant es un juego de acción roguelike en 3D isométrica de fantasía oscura, centrado en el «combate de precisión» y el «Compañero de Alma». Con acción intensa y construcciones roguelike intrigantes, destruye las barreras malditas y revela la verdad tejida con… Comprar, aquí Fuente: https://store.steampowered.com/app/2735580/Netherworld_Covenant/
A Retro-Style Supernatural Graphic Adventure in Modern New Orleans by mnubegames Set in 2008 New Orleans, REDM Chapters is a classic-style graphic adventure that puts you in the role of a vampire agent working for the mysterious REDM organisation. Investigate supernatural occurrences while managing your vampire nature using a traditional verb-based interface reminiscent of classic adventure games. Note: this…
A Basic game for ZX Spectrum by Animated AL Animated AL: “The challenge was to use Sinclair BASIC only to recreate the ZX Spectrum classic game DEATH CHASE, although it was playable in BASIC it was painfully slow and made the game boring, so i decided to then compile it using Mcoder 3 which gave the game a leap of…
















