Space Taxi – Atari 8-bit conversion from the Commodore 64 game

Atari fans are in luck, as Andrea Cucchetto (Italy) has managed to convert the popular Commodore 64 game “Space Taxi” for Atari 8-bit computers, with lovely graphics, challenging gameplay and even digitized voices. Cucchetto, known for his contributions to the Atari scene with titles such as “Circo Bianco” (1987), “Hypnotic Land” (1992) and “Conquest of the Crown” (1994), decided to…

3rd Annual AMSCII Compo

You always hear about ASCII, ANSI and PETSCII. So why not a special compo for Amstrad ASCII? It’s really time, isn’t it? Join this fun event! Create your own AMSCII art and enjoy the limits of retro computing. This event is held online only. Submission of entries: 27. May – 15. June 2023 (17:59 CEST) Submit your entry here For editing, use Playscii with the Amstrad ASCII Exporter or the new AMSCII…

Scene World Podcast Episode #165 – Grundislav Games with Francisco González

We’re back with a new episode of our podcast and this time we welcome Francisco Gonzáles from Grundislav Games. They are known for indie adventure games like Lamplight City, Shardlight or A Golden Wake + Ben Jordan. Currently Francisco is working on his new game ‘Rosewater’ and we’re happy to get some insights. Enjoy! Interview starts at 13:05 minutes! Listen…

2023 ViTNO Writer’s Contest – Entry #1 – “BLUE BOMBING : THE FIRST MOMENT I WISHED WOULD NEVER END”

Author: Francis Blais Date: April 28th, 2023 Category: Non-technical Growing up in Quebec, Canada, as a 90’s kid hooked on 8-bit video games, had its share of unique moments. For starters, I’m old enough to have lived the video store experience. Not the clean and abundant Blockbuster or Vidéotron experience; the small town, back-of-the-convenience-store one, with two small shelves of…

Zeta Wing 2 has been released for the Commodore 64

Following the success of Zeta Wing, Sarah Jane Avory has just released a second game in the series! Zeta Wing 2 is a fun vertical shoot-em-up for the Commodore 64, sequel to Zeta Wing, itself the winner of both the RGN Gamers’ Choice Award 2020 for the Commodore 64, and Indie Retro News Budget Game Of The Year 2020. Story:…

Let’s be friends! Get THEA500 running Atari ST programs

For “THEA500 Mini” Siegfried Hübner describes how to run also Atari ST programs on this rebuild of the Amiga 500 by Retro Games Ltd. It requires  EmuTOS-Amiga.ROM and AmiBerry. In hist post, he warns that to avoid a flickering display, open the Amiberry menu and change Display Line Mode from “Single” to “Double”. The .st floppy disk images are compressed with GZip,…

Announcing the 2023 Writing Contest “Vintage is the New Old” – The contest for the rest of us!

Are you a retro computing and gaming enthusiast? Are you always amazed how some people can create AAA games for old platforms while others can understand electronics and put modern hardware accessories on the market, giving new life to our old machines? Do you feel left out when you see game programming, graphics, demos, or hardware contests happening all the…

RM 800XL – It looks like someone is trying to recreated the Atari 800XL in 2023!

Let’s face it. The Atari community has been jealous of their usual enemies for years. The Speccy enthusiasts have the ZX Spectrum Next, and the Commodore fans have the Mega65 and the Commander X16. Meanwhile, the Atari people could only dream about a modern Atari machine. Hold your breath, this is still the case, but there is a new hope…

DPaint.js – Have we found a worthy Deluxe Paint replacement?

DPaint.js is a sophisticated image editor capable of reading and writing Amiga icon files and IFF ILBM images. The editor is not complete yet, but it looks pretty usable. A nice feature is the ability to visualize your artwork in Deluxe Paint running on an Amiga emulator directly in the browser. Main features Fully Featured image editor with a.o. Layers…

NESFab – A fast high-level language to create NES games

There is a new kid on the block to help you create NES games without digging deep into the 6502 Assembly. NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It’s easy to get started with and has a…