Pikuma has released a new course to teach you 6502 Assembly to be used on the Nintendo Entertainment System through a 22-hour-long video. At the end of the course, you’ll have a working knowledge of 6502 assembly language, a comprehensive understanding of the NES hardware, and a toy homebrew game project that we’ll code together from scratch. We’ll start with…
Frank Niggermann announced on the Commodore 64/128 Programming group on Facebook the availability of a neat set of tools that he, in his spare time, writes to help the development of C64 programs. As of now, the website has the following utilities: Complex 5,25″ Disk-Sleeve-Editor HiRes Character Set Screen Editor HiRes Character Set Editor HiRes Sprite Editor Multicolor Sprite Editor…
Dragon Wood, which Steril707 himself describes as a fantasy version of Exolon (Hewson, 1987), the legendary Amstrad CPC title. Borrmann – who is better known under the name of Tigerskunk – started programming Dragon Wood as a way to distract himself from his current project: Hyperblaster, a sequel to the notable shoot’em up Inviyya (2021) for Amiga computers and the…
Scorpion Engine 2022.7 is out, including: Mouse support (including two-player) New ability to assign assets specifically to AGA or OCS builds Another round of significant performance optimizations Many minor fixes and improvements What is it? The Scorpion Engine is a fast and flexible game creation kit for Amiga, offering a modern Windows IDE for development (The editor itself is not…
If you like Metroid, you will be happy to know that Psytronik has announced a new game for the Commodore 64: Captain Ishtar, from master game designer ALF YNGVE. While there are not many details regarding the release date, based on the screenshots, the game looks astonishing! Featuring a 4-part space adventure, detailed sprites and. backgrounds, great visual effects and exciting…
This interview was conducted by Gregg Williams and Rob Moore and was published in BYTE Magazine in two parts, December 1984 and January 1985. I’ve decided to reproduce this interview here so more people can enjoy it, as it brings an interesting perspective of Apple’s Story from a time when the company was still seven years old. The second part…
The Retro Hour podcast, although it has most of its focus on retro gaming news and interviews, it also covers, from time to time, different technologies from the old days. I guess on could say that one of the advantages of being a very professional and well-known podcast (well-deserved btw) is the ability to attract very important guests, usually figures…
Early this month, FastBASIC 4.6 was released, bringing new support to produce Atari 5200 cartridge images, among other bug fixes and improvements. This version uses a new PC compiler, rewritten to support multiple targets with one binary, you can specify the target with the new option allowing the developer to target the 5200 or the Atari computers. About FastBASIC This…















