by sherk128
Turn-based worm artillery for the ZX Spectrum Next. Two teams of three, eleven maps, terrain that really breaks, wind, and sixty seconds to land the shot before the turn runs out. Written from scratch in Z80N assembler, on a full-colour Layer 2 screen, with hardware sprites and three sound chips.
What it is
A port of Warmux (formerly Wormux) to the ZX Spectrum Next. You take turns, aim, charge the shot and try to put the other side in the water before they do it to you. Every explosion takes a real bite out of the landscape — the terrain is both the picture and the collision mask, so a crater genuinely changes where you can walk, where you can jump, and what is still covering your back.
Play against the computer at one of three difficulties, or two players at the same keyboard.
What is in it
- 11 maps converted from the original Warmux: Island, Desert, Bankiz, Country, Pillars, Oktopus, Frog, Moon-4M, Birds, Farm, Icebergs — each with its own 256-colour palette.
- Destructible terrain — a 512×256 world, two screens wide, scrolled by the hardware.
- 7 weapons: bazooka, grenade, dynamite, mine, cluster bomb, gun, and a sniper rifle with a laser sight. The bazooka and grenade charge while you hold the key; the gun and the rifle fire the moment you press it.
- Crates and medkits dropping onto the map as the match goes on.
- Wind, falling damage and drowning — the numbers come straight from the original game’s own settings.
- A computer opponent at three levels (Rookie, Veteran, Master) that aims with the same physics and works the same keys a player does.
- Music and sound effects at the same time — TurboSound: the music plays on the first two AY chips and the effects have the third to themselves, so neither has to give way.












