by Haroldo-ok
What was converted
- The original executable game logic, rather than a newly invented castle/adventure engine.
- The complete 5,488-byte castle template and original room-content lists, unchanged in cartridge ROM.
- All 149 game rooms, plus the special/unused entries in the 151-entry room table.
- All 161 original actor frames, including the three characters, weapons, enemies, food, mushrooms, keys, collectables, and animation pictures.
- Every furniture/door graphic and every orientation actually referenced by the castle; open/shut and timed-door variants.
- The original trapdoor-fall outline and all 128 frames of its
SPIRAL_FILLattribute animation. - The original parchment, font, menu illustrations, inventory, spare-life figures, score, clock, and roast/bones life-force display.
- Separate red, green, cyan, and yellow versions of the original shared key bitmap, selected from the live original key attribute.
- Original input, beeper, framebuffer, and writable-code interfaces replaced with native SMS services.












