by Tollis
ASHBOUND DUNGEONS: an isometric action RPG for the Amstrad CPC 6128
The Keep of Ash has woken again, and its dead lords hunt the living. Four depths, four guardians, one way out: fight your way down the stairs. Inspired by Diablo, built from scratch in Z80 assembly for the CPC 6128, with two versions: Mode 0 (16 colours) and Mode 1 (4 colours), each on its own disk.
Choose your hero
- Warrior: strong blade and armour, throws a fireball.
- Dwarf: stone skin and slow regeneration, throws a heavy hammer with splash damage.
- Mage: weak blade, fast mana, hurls an arcane orb with splash damage.
- Elf: swift feet and sharp eyes, fires fast arrows for 1 mana.
The dungeon
- 4 depths, 6 rooms each, in a random room order every run.
- Kill enough enemies to open the door; from the fifth room the door needs a key.
- Enemies come as skeletons, fast ones, brutes and mages that keep their distance and shoot.
- Every depth ends with its own boss and its own colour palette: the Bone King, the Ash Warlock, the Iron Brute and the Death Lord.
- Floor traps, chests in every room, and eight directions of movement, sword and spell.
Loot and growth
- Life and mana potions, swords, shields and rings drop from enemies.
- Gold from enemies and chests; take the stairs to reach the shop, where you buy a better sword, a shield, a ring or a stat point.
- Level up to LV8: each level gives 2 points to spend on STR, END, VIT and MAG, and the AT and DF stats are shown on screen.
- Three difficulty levels: Normal, Nightmare and Hell.
And more
- A short story intro, an ending text after the last boss, and a final screen with your stats, rank (D to S) and best score.
- AY music for the title, the rooms, the bosses, the shop, victory and defeat; press M to mute it.
- More missions are coming













