Author: BoredDogGames
In the realms of Commodore 64 fantasy horror titles, there are few that can touch Cosmi’s 1983 release, Beyond the Forbidden Forest. It was not only terrifying but addictive, making the most of limited colour and sounds to create quite an unsettling experience. But there were two other games back in the 8-bit heyday, well one actually as Spellcast was…
If there’s one thing the English are good at is inventing a sport, spreading it around the globe and then promptly getting beat at it. Cricket is a prime example, although England’s recent fortunes at the stumps are a mix of great success or catastrophic failure. Released in 1993, Audiogenic brought Graham Gooch World Class Cricket to the Commodore Amiga,…
When Innerprise Software and Critical Design’s The Plague released on the Commodore Amiga in 1990, the scowling barbarian that adorned the front cover piqued my interest while browsing the local musty computer shop. The promises of “Incredible Arcade Quality” and “Joystick-sizzling” action, whatever that means, resonated as the gloriously colourful screenshots popped from the back of the box. With the…
Everyone’s a critic. When Arnie’s Last Action Hero opened, it was unanimously panned by the movie press but still earned nearly $140 million at the box office. As such, its popularity meant that video game tie-ins were a foregone conclusion and hot on the heels of Sony’s takeover of Psygnosis, the game based on the satirical stab at the action…
The Grandfather of games is certainty iconic, ingrained in popular culture and inspiring a slew of paddle clones and iterations based on a basic yet enjoyable mechanic. Now in 2019, the team comprised of Cobe, Goatmare and Koyot1222 bring their take on the formula, Pong 4K, a third placed entry in the 2018 RetroKomp, to the Amiga CD32. Booting this…
There’s nothing quite like feeling of the wind rushing through your hair as you hurtle through exotic locations in a supercar. The thrills, the speed, the adrenalin. Unfortunately for most of us, the only car based surge in wind and excitement we get to experience is when last nights curry kicks in and the race to crack the window begins….
The relationship between man vs. machine has always been an ever-increasing source of contention. Our ability to create devastating technological weapons has been explored many times within sci-fi literature, films and games. And in 1993, DMA Design and Psygnosis unleashed their vision on Amiga owners. Stomping our way into the first level, the first thing that strikes you is the…
Amiga owners didn’t have too much to shout out about when it came to beat-em-ups, and the less said about the Street Fighter II port the better. A few contenders had made a case for themselves, such as Team17’s Body Blows and TerraMarque’s Elfmania, but in 1994 a new challenger arrived from developer NAPS Team and publisher Gremlin Interactive. Emerging…
Derbyshire’s Core Design would bring their final Amiga game to the A1200, and CD32, before moving onto newer platforms in 1995 with the isometric shoot ‘em up, Skeleton Krew. With its 2000AD style artwork and off the back of quality releases such as Universe and Heimdall 2, hopes were high for the game engineered exclusively for AGA chipsets. Delving into the…
Coming as Commodore’s lingering death rattle was in its final throes, Wunderkind’s only release would be the run ’n’ gun platformer, Ruff ’n’ Tumble. With the highly regarded Renegade on publishing duties, Robin Levy, Jason Perkins and Jason Page’s cutesy yet violent delight would release at the tail end of 1994 and give Amiga owners one of their final hurrahs. …















