Category: Apple II

New DHGR RGB Conversion for Plasma

New DHGR RGB Conversion for Plasma

David Schmenk has released a new 32mb Disk image of DHGR RGB conversion samples within Plasma for the Apple II series computers and Emulators. According to his posting: For those wanting to play with DHGR RGB conversions at home, I’ve made a disk image (32 MB!) of PLASMA and sample images for you to convert. I’ve also documented the process…

Happy New Year 2025

Happy New Year 2025

Happy New Year to all of our members and readers. We wish you and yours the best of the new year and all that it will bring. A.P.P.L.E. Staff

Million Perfect Letters for the Apple II Updated

Million Perfect Letters for the Apple II Updated

A2_4am has updated his Apple II game, Million Perfect Letters. The latest version, Million Perfect Letters Version 1.2, has version 1.2, simplifies disk access and compresses some files on disk. Actual gameplay is unchanged from the previous version and according to the posting, this version matches the version included in A2_4am’s Total Replay Apple II compilation library. According to the game…

Card Cat version 1.7 for the Apple II

Card Cat version 1.7 for the Apple II

Henry Lowe has announced the release of the latest version of his Card Cat Apple II card identification program. Card Cat 1.7 includes a host of additional cards in the catalog including the following: Improves detection of RAM cards installed in Slot 0 or the Auxiliary Slot. Detects Garret’s Workshop RAM2E Card revisions in Auxiliary slot on Apple IIe. Detects…

Matrix comes to the Apple II

Matrix comes to the Apple II

Wayne Goldsmith has produced a new version of the proverbial Matrix screen for the Apple II computer. Using standard ascii text, this little Apple II program will produce an effect to that seen in the Matrix Movies. 10 REM MATRIX V1.01 20 REM WAYNE GOLDSMITH 2023 25 REM 80 COL MODE:PRINT CHR$(4)”PR#3″ 30 HOME 31 DIM CHAR(84) 32 FOR I…

VCF East Exhibitor Registration Opens

VCF East Exhibitor Registration Opens

VCF East 2025 Exhibitor Registration is open: https://docs.google.com/…/1FAIpQLSedyn…/viewform… The show will be April 4-6 in Wall, NJ @ InfoAge Science and History Museums Check the web page for updates over the next few weeks https://vcfed.org/events/vintage-computer-festival-east/

Apple II Version of Elite Updated

Apple II Version of Elite Updated

Mark Moxon has announced an update to the Apple II version of the dis-assemblies of the source code for the game Elite. This particular update removes in-text mentions of deep dives as they are unreliable and also include an update of deep dive titles within the elite-data.asm file of the Elite source code. The entire updated version of Elite and…

Ample MAME Interface Updated

Ample MAME Interface Updated

The Ample MAME Interface has been updated. The Kelvin Sherlock maintained project for MAC OS is now at version 0.272. This latest version includes an update bringing the Ample interface in line with the latest version the MAME emulator. Also included in Ample version 0.272 is a new ROM management capability which allows users to specify their own URL for…

Scene World Podcast Ep. #204 – ScummVM with Eugene Sandulenko

In our new episode we welcome Eugene Sandulenko. He is one of the project leaders of ScummVM – a program which allows you to run certain classic graphical adventure and role-playing games (yes, including on the Amiga!). Enjoy! The interview starts at minute 30:10 Watch/listen to: https://scene.world/scummvm

Applesauce FDC Client 2.0 Released

Applesauce FDC Client 2.0 Released

Client Release 2.0 – https://evolutioninteractive.com/applesauce/Applesauce_200.zip The Applesauce client version 2.0 is finally here! After many months of work refactoring, rebuilding, and modernizing the low-level foundations of Applesauce it is all back together and working better than ever. Even though a lot of work went into supporting the upcoming Applesauce+ hardware, I didn’t forget about all of you existing users and…