Category: Commodore 64
It was published by Wiebo de Wit on his blog – DevDef – the first part of a series of articles explaining the usage of the Ultimate II. According to the author, the device is “a nice piece of hardware but the documentation? Not so much”, and this is what motivated him to write more about it. On this first…
Friday 17th October 2014, 19:00 USRT: GurtyGurt – Radio Awesome – It’s Friday! and time for some more RADIO AWESOME! madness with your favourite Aussie DJ GurtyGurt! Expect your favorite Commodore Remixes as well as the usual crazy happenings and some exclusive mashups! STRAP IT ON! Listen: SLAYRadioWebsite: Commodore is Awesome, SLAYRadio
Latest releases over at CSDb are as follows: Cin – Birthday Picture, Invader Alert +ED 101%, Head-On +2D [onefiled], Savage Island 101% +1S, PIC2SPR V1.2e, Left Over, Hung Over, Disc-Over, Came Over, Bend Over, Ultimate Opus V0.1, SID Duzz’ It V2.1.7, GAEddtRO, The Skulls, V-12 of TX Logo, Improve Your Dancing!, Farewell Fairlight, End in Horror !, Stay Down, Audiotap…
Paul Gardner-Stephen is working on an FPGA version of the Commodore 65. His goal is to make an 8-bit computer for the 21st century. This weekend, he ended up with two new blog posts, talking a bit more about the sprite implementation, and an interesting report about a CPU bug. Follow the links below to read them: Link #1: More…
Friday 10h October 2014, 19:00 USRT: GurtyGurt – Radio Awesome – It’s Friday! and time for some more RADIO AWESOME! madness with your favourite Aussie DJ GurtyGurt! Get ready for your favourite Commodore Remixes with a twist of lemon! STRAP IT ON! Listen: SLAYRadioWebsite: Commodore is Awesome, SLAYRadio
Paul Gardner-Stephen is working on an FPGA version of the Commodore 65. His goal is to make an 8-bit computer for the 21st century. On his last update, Paul talks about his initial work adding support for sprites. “The focus here is on implementing “normal” C64/C128/C65 sprites for existing software. As such the focus is not on adding new functionality…








