Category: Commodore 64

1541 Ultimate II Guide 1 : Hardware

It was published by Wiebo de Wit on his blog – DevDef – the first part of a series of articles explaining the usage of the Ultimate II. According to the author, the device is “a nice piece of hardware but the documentation? Not so much”, and this is what motivated him to write more about it. On this first…

C64 16KB Cartridge Game Development Competition – Status Update #2

RGCD has published a new update showing the progress of the C64 16K Cartridge Game Development Competition. With the competition deadline on 1st December 2014, more and more high quality games are popping up. Follow the link below to check by yourself. Link: RGCD Blog

Radio Awesome Live on SLAYRadio with GurtyGurt!

Friday 17th October 2014, 19:00 USRT: GurtyGurt – Radio Awesome – It’s Friday! and time for some more RADIO AWESOME! madness with your favourite Aussie DJ GurtyGurt! Expect your favorite Commodore Remixes as well as the usual crazy happenings and some exclusive mashups! STRAP IT ON! Listen: SLAYRadioWebsite: Commodore is Awesome, SLAYRadio

CSDb Latest Releases

Latest releases over at CSDb are as follows: Cin – Birthday Picture, Invader Alert +ED 101%, Head-On +2D [onefiled], Savage Island 101% +1S, PIC2SPR V1.2e, Left Over, Hung Over, Disc-Over, Came Over, Bend Over, Ultimate Opus V0.1, SID Duzz’ It V2.1.7, GAEddtRO, The Skulls, V-12 of TX Logo, Improve Your Dancing!, Farewell Fairlight, End in Horror !, Stay Down, Audiotap…

C65 – FPGA – More on Sprites and a Sneaky Bug

Paul Gardner-Stephen is working on an FPGA version of the Commodore 65. His goal is to make an 8-bit computer for the 21st century. This weekend, he ended up with two new blog posts, talking a bit more about the sprite implementation, and an interesting report about a CPU bug. Follow the links below to read them: Link #1: More…

GTW64 update

Todays updates over at Games that weren’t 64 are as follows: Cable Run 7 Minutes To Midnight King Money Minefield Crystal Chamber Fireblaster Reach For The Moon Xybots Great Giana Sisters Batman Returns Source: http://www.gamesthatwerent.com

Radio Awesome Live on SLAYRadio with GurtyGurt!

Friday 10h October 2014, 19:00 USRT: GurtyGurt – Radio Awesome   – It’s Friday! and time for some more RADIO AWESOME! madness with your favourite Aussie DJ GurtyGurt! Get ready for your favourite Commodore Remixes with a twist of lemon! STRAP IT ON! Listen: SLAYRadioWebsite: Commodore is Awesome, SLAYRadio

C65 – FPGA – Adding support for sprites

Paul Gardner-Stephen is working on an FPGA version of the Commodore 65. His goal is to make an 8-bit computer for the 21st century. On his last update, Paul talks about his initial work adding support for sprites. “The focus here is on implementing “normal” C64/C128/C65 sprites for existing software. As such the focus is not on adding new functionality…

CSDb Latest Releases

Latest releases over at CSDb are as follows: Game over 1, Disastrous Load Error, Edge of Nothing, So You Died. Man Up!, Tales of the Arabian Nights +32D, PIC2SPR V1.2a, Ciphoid 9 +6DIH 101%, Pink Orgasm 2.0, PIC2SPR V1.2, Leon’s Palace, The Alien Ninja. Source: CSDb

C64 endings Update

Latest updates from Vinny over at c64endings.co.uk are as follows: Sergeant Seymour by Codemasters Sheep vs. Fox by TND Stormbringer by Mastertronic (MAD) Seabase Delta by Firebird Tai-Pan by Ocean Software Technocop by Gremlin Graphics Website: http://www.c64endings.co.uk