Category: Commodore 64
Paul Gardner-Stephen is working on an FPGA version of the Commodore 65. His goal is to make an 8-bit computer for the 21st century. On his last update, Paul talks about his initial work adding support for sprites. “The focus here is on implementing “normal” C64/C128/C65 sprites for existing software. As such the focus is not on adding new functionality…
Latest releases over at CSDb are as follows: Spaceover, Commodore Fan Gazette n.4, ZX Spectrum Art Collection, Komoda #10 [polish & english], City Champ Preview, Galax, Bad Eggs (loader picture), Mario Clone Preview, Blopp +1ED, Frodigi 3, 30 Seconds Jingle, Chemtrails, Tape Me, Disqualified, Bad Eggs (game over), Shine – Darkness, Permadeath, YLE PETSCII, YLE Demo Disk, Palveluinfo!, Läkerol, Presque,…
The TherapSid is a music system that can be used to play music with the original SID chip. The features are: Compatible with all SID’s, 3 Oscillators, 4 Waveforms per oscillator, Multimode Filter, 35 Knobs, 31 Buttons, 100 Pre-sets, 16 Step Modulator and the system is compatible with the iPad. Website: http://twisted-electrons.com
Anthony Stiller made a new action game for the Commodore 64. The game Sopwiths and Pterrordons is made with the Shoot’Em Up Construction Kit (SEUCK) and is based on the games 1942 and 1943 but in the prehistoric times. In the game you are a pilot and must shoot down the flying dinosaurs. Download: SandP.zipSource: Ausretrogamer
[youtube 5WjE42YjBy4 nolink] Tomasz Nowak is developing a system that makes it possible to run 16 virtual C64’s inside 1 real Commodore 64. The extended memory is divided in 16 block of 64 kB (16 virtual machine), 0.5 kB RAM for program MMU, and 16 memory blocks for the VIC, CPU, zero-page and the hardware stack. Website: http://gsmhome.elektroda.eu







