Category: Commodore 64

The Best of the Commodore 64 Demoscene – April 2019

We have released a new video containing the April 2019 demo releases. Although the month had only six releases – one full demo and five one-disk demos, the quality is high. To mention a couple, the Crack in the Cosmic Egg by Hokuto Force will take you to a trip full of astonishing PETSCII art with a very “introspective” SID…

Impressive Shoot’Em Up Submitted for RGCD C64 16K Cart Competition

The 2019 edition of the RGCD C64 16K Cartridge Game Dev Compo has already attracted a number of commercial grade titles for the Commodore 64 but Sarah Jane Avory has looked to set the benchmark with her submission of Neutron, a fast paced vertical shoot’em up. Featuring: 9 challenging stages of increasing difficulty. Player weapon upgrades. 3 different background styles….

Commodore 64 Graphics Slide Show – April 2019 – A virtual visit to an art gallery!

While The best of Commodore 64 Demoscene video for April releases might be a bit delayed because of my trip to VCF East, we are launching this month another surprise for all the retro computing enthusiasts: a slide show displaying all graphics releases from last month. The C64 community has been releasing astounding illustrations for many years and for a…

Teaser for Run Demon Run revealed

Trevor “Smila” Storey provides a brief glimpse of this new C64 title in development!

New Psychedelic Space Invaders game makes its way to Commodore 64

The New Dimension (TND) is pleased to announce the release of Let’s Invade 2, a space invaders inspired game for the Commodore 64 with a psychedelic twist. Being specifically produced for the RGCD 16KB Cartridge Game competition 2016, Let’s Invade 2 is a sequel to the original game released back in 2016. Developed by prominent C64 coder Richard Bayliss, Let’s…

Amicon Games to Launch with New PacMan Inspired Game for C64

Amicon Games are pleased to announced that, in partnership with Psytronik Software, they will be publishing Chaos Generator, their first game for the Commodore 64 developed by the Icon64 team. Chaos Generator is best described as a PacMan clone with a twist. As you start moving your character around the maze, you will notice that not all of the music…

Frantic Freddie II, a new homebrew release on Commodore 64

If you’re looking for a game to test your reflexes and platforming skills to the limit, you’ll probably want to check out Oziphantom’s new homebrew release for the C64. Blending elements from titles such as Bagitman and Pac-man, Frantic Freddie II is an unofficial sequel to an arcade collect ’em released way back in 1983 by Commercial Data Systems. Much…

Commodore Computer Club publishes DCMA email from Nintendo

As a follow up on our previous article, Commodore Computer Club has reached us out to say they had posted a new article with the contents of Nintendo’s takedown request email. First of all, I thank the Commodore Computer Club for their openness about the subject, considering the overall reaction, including ourselves. Some just raising fair questions, others questioning the…

Is Nintendo really taking down Super Mario Bros 64?

It has been popping up news around a tweet posted by PDX Commodore Club claiming that they were contacted by Nintendo’s legal team (or their representative) demanding them to take down the download link for Super Mario for the Commodore 64. But wait! Remember we are talking about the Internet! Although I believe PDX Commodore Club is not making this…

Simon Jameson Checks In to Talk Doc Cosmos & Its Sequel!

Currently residing in London and working as a Technical Lead for a large software company, Simon Jameson delved into 6510 assembly language after being introduced to the Commodore 64 in the mid 1980s and idolising the likes of Manfred Trenz, Andrew Braybrook and the Rowland Brothers. After many years away from the Commodore, Simon jumped back into the retro scene…