Category: Computers
Made by Tom Prosser, Sales Curve Ltd’91Release by Monsters Productions Slider, tiboh’25 Game type: EnglishGeneral sound: AbsentSize in sectors: 930 Details: v3 + #3d13 loader with SMUC support + AY-music loudness fixed (by Goodboy) + Intro from Commodore 64: AY Music from C64, GFX from Atari ST + Instructions + Keys remapped: QAOP+Space – Keyboard + Sinclair 2…
by ximoKom Adaptación del primer librojuego de la colección Elige Tu Puta Aventura publicada en España en 2016 por la mítica revista satírica El Jueves, para ZX Spectrum. Hay que tener en cuenta que es una lectura dirigida a un público adulto (PEGI18). Desarrollada con Choose Your Destiny de Sergio Chico “cronomantic”: https://github.com/cronomantic/ChooseYourDestiny Descarga, aquí Fuente: https://ximokom.itch.io/yo-sobrevivi-a-nochevieja
by AGPX “C64 Game Maker” is a tool that allows you to generate C++ source code for simple video games. Evolution and replacement of the previous tool “C64 Graphics Maker” (with which it’s backwards compatible), this new tool allows you to use a simple BASIC language to make the code (whose guide can be found in the .zip file…
by ZXOrdle Welcome to ZX ORDLE ! for ZX Spectrum. Yes, it reminds of WORDLE, but is much better. Why? Mostly because it uses the cutting edge 8-bit technology and is written in Basic! Play, track your progress, hone your skill and raise to the exalted heights of Elite! Download, here Source: https://zxordle.itch.io/zx-ordle
A ZX Spectrum/C64 inspired one screen platformer by megamitts The brave, but earless, Foldy McFoldy of the clan McFoldy has found himself outside his castle which is under siege from the terrible, fully eared, McButtons clan. Help Foldy get back to his castle collecting enough fish to survive the terrible siege! Download, here Source: https://megamitts.itch.io/cats-n-castles
Una novela interactiva en tu CPC by Altanerus Dog Altanerus Dog: “El amigo Jonatán Carrers (Jota in the jungle) hace un tiempo me pasó la novela “The Secret OF Darren Blake” escrita por él. Vi que era interesante y, es más, era posible portarla a un juego de Amstrad CPC. El problema era el cómo. Empecé a estudiar cómo se…
















