Category: Interview

Ricardo Puerto interview

Codetapper’s Amiga Retro Site had a interview with Ricardo Puerto. Ricardo Puerto programmed the Amiga game Risky Woods. He used a new technique to create a smooth scrolling 16 colour parallax layer behind the action. You can read all bout the game Risky Woods in the interview. Website: http://www.codetapper.com

XLCUS – a brief history of a C64 developer

The web page ‘Games That Weren’t’ had an interview with Paul Kubiszyn from the game company XLCUS. The company made games for the Commodore 64 in the mid nineties. A few examples of the games that Paul worked on are: Square Scape, Amorphous and MegaForce. Website: http://www.gamesthatwerent.com

Bil Herd interview

Robby from MOS6502 has had an interview with Bil Herd. Bil worked for Commodore as a hardware designer and is well known for the development of Commodore 128, the C16, Plus/4 and the initial architecture of the Commodore LCD. Bil talks about how he started in the IT industry and his work for Commodore. Website: http://www.mos6502.com

Guido Mersmann interview

The MorphZone web page has had an interview with Guido Mersmann. Guido also known as Geit lives in Germany and started developing software in 1983. His first computer was a Busch209, but later he had a Commodore 64, Amiga 500 and an Amiga 2000. In the interview Guido speaks about his program Grunch. Website: http://www.morphzone.info