Some interesting new updates from Marv today over on Twitter. If you don’t know who Marv is, then you’re in for a real treat! This talented chap has decided to create a Commodore 64 version of the classic Amiga game The Chaos Engine, and boy is it looking good so far! Below is the latest tweet update, showing some gameplay…
Jotd over on English Amiga Board recently announced he’s working on another Arcade to Amiga conversion. This time he has chosen Super Bagman, a Labyrinth/Maze Arcade game from 1984 by Stern Electronics. Your character is a robber. Run around a mine collecting moneybags and depositing them in a wheelbarrow at the top of the screen. Climb ladders and ride elevators…
Toki is a run and gun platform game released for the Arcade in Japan in 1989 by TAD Corporation. It was published in North America by Fabtek. Designed by Akira Sakuma, the game has tongue-in-cheek humor mixed with the action. The player controls an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth. The…
Seems like Psytronik are celebrating Christmas early this year! Here’s some festive fun for your Commodore 64 courtesy of ICON64. It’s a festive-themed playable demo of ROCKY & CO! Take control of Rocky, Jet & Spud and use their unique strengths to solve the puzzle.The full game featuring 12 beautifully designed levels is now available to order as a physical…
Briley Witch Chronicles 2, a new RPG coming soon for the Commodore 64, PAL and NTSC.Follow the continuing adventures of Briley, a modern day girl lost in a strange new world. Take control of Briley as she continues to explore her new life, aided by Smokey, her grumpy cat – and best friend. Briley Witch Chronicles 2 is based on…
You are alone in the middle of a stormy night, trapped in your broken-down car on a deserted road. The darkness is palpable, and the wind moans like an echoing wail. Desperate to find help, you venture through a shadowy cemetery that stretches in the direction of the only source of light you glimpse: an ancient mansion shrouded in terrifying…
The aim is to collect all the diamonds on each level. When you move, you will continue moving in that direction until blocked by a wall. This means some strategy is required to make sure you can reach all the diamonds, which in later levels may mean doing them in a specific order. This initial version has 15 levels. If…
Developed By Damian Scattergood of Moonwalker and Vigilante Fame. A Classic side-scrolling shoot ’em up on the ZX Spectrum 48k/128k machines. Now available to download for free to play on the ZX Spectrum 48k/128k after 30+ years! Thanks to Aidan O’Callaghan from Control Software and Damian for permission to publish BLAM! again. Find out more about the game here: BLAM –…
Repton 3, released 5 November 1986, was developed by Matthew Atkinson at Superior’s invitation since Tim Tyler was not interested in programming it—although he did design some of the levels for the new game. While the first two games had only taken a month each to program, Repton 3 took eight months. It reverts to the form of a series…
Timeslip is a horizontally scrolling shooter written by Jon Williams for the Commodore 16/Plus/4 computers and published by English Software in 1985. An Atari 8-bit version followed a year later. The game was described by reviewers as “three versions of Scramble rolled into one”. In Timeslip the player is presented with the screen divided into three sections or time zones….
















