by milasoft64
Remake of Jim Summer’s SLIME game for the Commodore PET 2001
Jim Summers was years ahead of his time. Back in 1982, Jim wrote Slime
straight from a machine language monitor. He designed his own math
routines to create a circle explosion effect, chase after your ship,
rank the top high scores and wrote his own random number generator.
After creating three top-quality games, he left the Commodore PET scene