Author: Alec

PC gamer, C64 fan, Amiga advocate, creator of longplay retrogaming videos on YouTube, occasional wordsmith - follow me on Twitter https://twitter.com/Al82_Retro

Could Team 17’s Beat ‘Em Up Reign Supreme? Body Blows for Commodore Amiga Reviewed!

Regular readers to this site will know that I recently reviewed the conversion of Street Fighter II for the Commodore and found it, shall we say, somewhat lacking. Amiga owners desperate for a decent slice of beat ’em up action were going to need to look elsewhere. Fortunately, that didn’t turn out to be too far, as it happens. Team 17,…

Solve the Puzzles and Save the Girl in This Arcade Adventure: Zorro for Commodore 64 Reviewed!

Released in 1985 by Datasoft, Zorro is an arcade platform game based on Johnston McCulley’s masked vigilante, released in 1985 for the ZX Spectrum, C64 and Amstrad range of 8-bit computers. It’s another game that I remember playing as a child, but was never able to actually finish for one reason or another. All is not well in the pueblo…

Retro Revisited: Street Fighter II (Amiga)

The year was 1992 and Commodore Amiga owners were going into paroxysms of excitement – I should know for I was one of them – because the unthinkable was happening – Street Fighter II, one of the best arcade fighters ever made, was soon to be released for the system. The game received massive amounts of pre-release coverage (and hype)…

Retro Revisited: Deep Duck Trouble (Master System)

By 1993, the Sega Master System was definitely a machine in decline. Having been supplanted by Sega’s own 16-bit Mega Drive console four years previously, and with the 32-bit Saturn console and 32X expansion due in the not-too-distant future, the future for the 8-bit Master System looked suitably bleak. Fortunately, there was still enough of fan base in certain territories…

Is This Brand New Spectrum Game Bursting With Excitement? Dave Clarke’s Impossabubble Reviewed!

In the history of all of mankind’s worst conflicts, none was as fiercely fought as the Great Playground Computer War (1982 to 1992, depending on how long you were willing to hold a grudge). On one side, you had the might of Sir Clive’s Sinclair army, brandishing the mighty ZX Spectrum, on the other, the Jack Tramiel’s troops, a bunch…

Retro Revisited: Vendetta (C64)

Among the many studios to emerge during the rise of the 1980s ‘Britsoft’ development scene, System 3 was was one most creative and ambitious. Often excelling in the realms of creativity and technical excellence, many of their games felt as if they were pushing the envelope in terms of what gamers could expect from computer games of the day. In…

A Personal History of Computing: Remembering the Commodore Plus/4

In the first of a series of articles, we’ll take a trip down memory lane as I take you through some of the computing and gaming experiences of childhood, taking in the 8-bit scene, the Commodore Amiga and much more! In this issue, I’ll be taking look at my earliest computing experiences with the Commodore Plus/4! Many people get asked…

Retro Revisited: Quo Vadis (C64)

Developed by Steve Chapman and published by The Edge in 1984, Quo Vadis is a scrolling platformer infamous for several reasons. It was considered to be one of the biggest games available at the time, approaching 1024 screens in size, although far more interesting is the fact that the the publisher ran a competition to win a jewel-encrusted sceptre (reportedly…

Our Spider Senses are Tingling! The Amazing Spider-Man for the C64 Reviewed!

For this review, I decided to check out a game that I remembered featuring on a Commodore Format Power Pack tape (issue 3: the first issue I remember buying). The game featured some innovative mechanics for the time, such as the ability to walk on walls, as well as possessing a quirky art style, so I decided to check out…