Author: Paulo Garcia
ZX-Paintbrush is a tool that allows you to easily create images for the ZX Spectrum, and the new version 2.5 is available for download today. With ZX-Paintbrush, you can load existing or create new SCR (screen files), draw images with mouse-sensitive tools like circles, rectangles, polygons etc. You have different fill styles available in tool boxes and you can alter…
To celebrate 50 years of the BASIC programming language, at this year’s RetroMania there will be a BASIC game programming contest, with cash prizes! You don’t have to go to Zaragoza to participate — just submit your entry by midnight (CET, GMT+1) on the 6th November. Entries from anywhere in the world are welcome. From World of Spectrum Forum: It…
The new episode of FloppyDays is out. This month Randy Kindig covers the less-known CompuColor II, interviews Jim Battle, creator of a CompuColor emulator, and much more! Another great news on the podcast is the Vintage Computing news brought you by …. Vintage is The New Old. That’s right! Starting on this episode, we are going to have a segment…
To mark the 40th anniversary of the prototype demonstration in Kildall´s backyard tool shed in Pacific Grove in the fall of 1974, the Computer History Museum is pleased to make available, for non-commercial use, the source code of several of the early releases of CP/M. We are releasing scanned printer listings and/or machine-readable source code for four early versions of…
[youtube dPM9oA72iQw nolink] If you associate Starbucks with iProducts fans, you have to re-think that! This Starbuck’s video commercial features the Toronto PET User Group meeting at one of the coffee shops. It is funny to see them setting up PETs and other Commodore computers at the store while other users with their laptops and tablets seem surprised. Link: YouTube
Jeremy Rand has released Apple2BuildPipeline to simplify and facilitate making Apple II software on OS X with Xcode. When you select an Apple II project, Xcode prompts you for the name of your program and then creates a new project with the entire build pipeline ready to go. This makes it very easy to create new 8-bit Apple II projects….
I like to say that in the Vintage Computing World the word “too much” doesn’t exist. This rule also applies for podcasts, specifically Atari podcasts. We have Antic and Player/Missile where the first one is dedicated to everything Atari, and the latter to games. Now we also have another podcast, but this one is dedicated to productivity tools: Inverse Atascii…
If you are a happy subscriber, a new issue of Juice.GS, the quarterly Apple II journal, is on its way to your doorstep! This issue features coverage of KansasFest 2014; developer journals for both Lawless Legends and Apple2048; an interview with Robin Bailey, author of novels based on Infocom text adventure games; a tutorial for dealing with resource forks from…
The new huge episode of Antic is now available for your commuting pleasure! On this episode of Antic, the Atari 8-bit PODCAST: We delve into the SIDE2 compact flash interface, look at arcade games ported to the 8-bits, discuss another new atari podcast, and interviews with Gray Chang — author of Claim Jumper — and Jonathan Halliday, creator of the…








