Author: Paulo Garcia
Just few years ago, Commodore released Jupiter Lander, based on (aka cloned from ) the 1979 Atari’s Lunar Lander. As you probably know, the game play is very simple. You have to land your space ship in one of the two flat ground while keeping track of the fuel available. Although Jupiter Lander is very challenging and well done, there is…
(*) This post was originally posted on Commodore Is Awesome. If you don’t know about this site yet, you have no idea what you are missing! Check it out! This is not an article strictly related to Commodore, but it might be useful if you have CRT monitors for your machines, like I do. With the LCD monitors that we…
On the first article, I went through the installation and first steps using the uIEC/SD. Now that we have everything setup, we can try some new commands. First of all, to illustrate its use, let’s suppose we have a diskette (called SD Card) with the following structure: [sourcecode language=”CPP”] MYDISK.D64 UTILS <DIR> GAMES <DIR> [/sourcecode] If you have a file…
After I’ve published the previous post, I was talking to TCD on #awesome BBS chat, and he suggested me use something else to position the cursor: 50000 PRINT LEFT$(“{home}{25 x down}”,y) SPC(x); And to call the function, I could use: X=10:Y=10:GOSUB 50000;PRINT “THE STUFF” My first answer was: “Well, that’s cool but I think my POKEs are faster!“. He then…







