Author: Paulo Garcia

Mission:Moon featured in Retro Gamer magazine

With proudness and tears I’m glad to announce that Mission Moon – our very own CiA game – is featured in Retro Gamer Magazine – Issue #122 that just came out of the oven!You can check it out on page 105, the small review of the game. It was also a great surprise that we could score 83% which is…

Paradroid publisher writing a new book!

Paradroid is a great game that recently I’ve got to play, published by Hewson Consultants. Now, I’ve learned that Andrew Hewson is running a campaign to fund a new book: Hints & Tips for Videogame Pioneers. You should take a look at his proposal and back him up if you can. It looks like it is gonna be a great reading.

New retro gaming magazine is looking for backers on Kickstarter

RETRO is a new magazine to be launched in 2014 that promises to cover games from every era, including classic gaming systems, current and next generation consoles and upcoming independently funded projects, and it is in the final stretch of its Kickstarter campaign. From Kickstarter website: RETRO will be offered in BOTH digital and print editions and published bi-monthly starting January 2014,…

Mission Moon – The new CiA game has arrived!

It is finally here! After a long and dark winter (…and short and sunny summer for that matter) Mission Moon is ready for prime time! The game is inspired by the classic arcade Lunar Lander, but with some different elements. Your mission is to go to the Moon and deploy a sensor to help to find water underground. Of course, you…

Mission Moon – The new CiA game has arrived!

(this was originally posted at http://www.vitno.org/cia) It is finally here! After a long and dark winter (…and short and sunny summer for that matter) Mission Moon is ready for prime time! The game is inspired by the classic arcade Lunar Lander, but with some different elements. Your mission is to go to the Moon and deploy a sensor to help to…

Mission:Moon gameplay video

So I finally did it! Mission:Moon is complete! Soon enough I will make it available for download, but meanwhile I took my Betamax camera and shot this short video. Enjoy! [youtube=http://www.youtube.com/watch?v=2ZXWdixf0X4&w=512]

Mission: Moon – Moving video memory – The Solution

So, from my previous post, I decided to tackle the problem doing the following steps: Set the VIC chip to use bank #2 instead – I’m choosing bank two because the standard character set is already available there, and since I’m not creating my own, I will have only to take care of the video memory and sprites. Tell the…

The Ultimate Commodore 64 Talk

This last weekend I’ve found this Betamax tape that’s been around for 6 months or so, and it is really interesting. The guy presenting it gives a hour-long overview of the Commodore 64 architecture, talks about tricks to get more from the hardware and more. It is a pretty deep lecture, and won’t please everyone, but if you have programming…

Mission: Moon already out of memory – How to move video memory to another memory bank

I’m almost done with Mission: Moon (check my last post here). Yesterday I was adding some intro screens, fancy text, etc… When I tried to run it once more, bad things started to happen – things that when you see, you know you are putting code over something important. After some digging, I realized that the game has grown to…

Best C64 magazine for programmers

Nowadays, we have plenty of good magazines dedicated to the Commodore family, here in North America and also in UK – I’m talking about magazines in English only. Compute Gazette is one of my favorites, followed by some British ones, like Your Commodore. They are good because it covers everything, from games and application reviews, type-in programs, BASIC and Assembler…