Category: Commodore Amiga

AMIGArama Podcast Episode 84: Sim City

Hard hats on and lets takes a strong step to the future with our very own AMIGAramaVille metropolis, for this week’s city building show.

AMIGArama Podcast Episode 83: Final Fight

AMIGArama takes the fight to a game that’s a legend in it’s own lifetime… Capcom’s Final Fight.

Walker – Commodore Amiga Retro Rewind Review

The relationship between man vs. machine has always been an ever-increasing source of contention. Our ability to create devastating technological weapons has been explored many times within sci-fi literature, films and games. And in 1993, DMA Design and Psygnosis unleashed their vision on Amiga owners. Stomping our way into the first level, the first thing that strikes you is the…

Scene World Podcast #65 – Andrew & Rob Hewson

Hewson Consultants! Who doesn’t know them! (Later renamed to #21stCenturyEntertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing #HyperSentinel on the Switch before and currently working on Kickstarting their new game…

AMIGArama Podcast Episode 82: Stardust

A space shooter that should need no introduction, Stardust takes AMIGArama on a journey to the stars in this true Amiga classic.

AMIGArama Podcast Episode 81: Parasol Stars

AMIGArama makes a return to the Bubble Bobble series but not is all as it should be on the otherside of this 16-Bit Rainbow.

Shadow Fighter – Commodore Amiga Retro Rewind Review

Amiga owners didn’t have too much to shout out about when it came to beat-em-ups, and the less said about the Street Fighter II port the better.  A few contenders had made a case for themselves, such as Team17’s Body Blows and TerraMarque’s Elfmania, but in 1994 a new challenger arrived from developer NAPS Team and publisher Gremlin Interactive. Emerging…

AMIGArama Podcast Episode 80: Super Off Road

Lorfarius gears up in his monster truck alongside the Amiga’s Ironman, for this weeks Super Off Road trip.

Amiga platformer “Trap Runner” Source Code has been released

Trap Runner is an excellent Amiga platformer game released in 2018 at the Function 2018 demo party. Developed by Frank and Gerrit Wille of Night OWL Design, Trap Runner was well received by the community including us – Alec Foster reviewed it back in September 2018. Following their “tradition” the full source code has been released under a Public Domain…

Pre-production Amiga 1000 Development System “Zorro” has surfaced

On the Amiga Love forum, Eric Hill has published a comprehensive report of a pre-production Amiga 1000 he has acquired. When the computer (or game) industry releases something completely new, it is not a surprise that many development systems are sent to selected development companies to create the initial software line-up for the machine. Following that standard practice, Commodore had…