Category: Commodore Amiga
The relationship between man vs. machine has always been an ever-increasing source of contention. Our ability to create devastating technological weapons has been explored many times within sci-fi literature, films and games. And in 1993, DMA Design and Psygnosis unleashed their vision on Amiga owners. Stomping our way into the first level, the first thing that strikes you is the…
Hewson Consultants! Who doesn’t know them! (Later renamed to #21stCenturyEntertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing #HyperSentinel on the Switch before and currently working on Kickstarting their new game…
Amiga owners didn’t have too much to shout out about when it came to beat-em-ups, and the less said about the Street Fighter II port the better. A few contenders had made a case for themselves, such as Team17’s Body Blows and TerraMarque’s Elfmania, but in 1994 a new challenger arrived from developer NAPS Team and publisher Gremlin Interactive. Emerging…
Trap Runner is an excellent Amiga platformer game released in 2018 at the Function 2018 demo party. Developed by Frank and Gerrit Wille of Night OWL Design, Trap Runner was well received by the community including us – Alec Foster reviewed it back in September 2018. Following their “tradition” the full source code has been released under a Public Domain…
On the Amiga Love forum, Eric Hill has published a comprehensive report of a pre-production Amiga 1000 he has acquired. When the computer (or game) industry releases something completely new, it is not a surprise that many development systems are sent to selected development companies to create the initial software line-up for the machine. Following that standard practice, Commodore had…
















