Category: Commodore 64
Fusion Retro Books are pleased to announce that are collaborating with Future Publishing to produce the Zzap!64 Annual 2019 and are ready to go to Kickstarter to help with the funding of costs associated with printing of the publication and compensation of content contributors. Zzap!64 was the magazine that every Commodore 64 owner went to for honest, frank reviews of…
Last weekend we finished the PCB layout and sent it out for manufacturing. The PCB is 83x58mm and fits into a standard Commodore cartridge case. All the ICs are through holes except the DRAM chips. If everything goes well I will receive the boards sometimes next week, just in time for a final blog entry. PLD Code As mentioned in…
If you are following along from the last update, you now have assembled the pieces you need to start programming in 650x Assembly language. Since my RetroChallenge is focused on the Commodore CBM II (“B Series”) machines, I am going to be showing how to set a development environment for that machine. But the same environment will work just as…
Robert Bernardo is a very known figure in the American Commdore scene, being the head of the “Fresno Commodore User Group”, we have been in touch with him since we started with Scene World 18 years ago – time to talk to him and hear about his side of our Commodore User World and Sphere! Enjoy listening to his experiences!…
Fans of the great racer, Lotus Esprit Turbo Challenge, can look forward to a homage of the game with the upcoming Commodore 64 project, El Loco Challenge. Jammerc64 is in the process of coding El Loco Challenge as part of the Forum64 & Protovision Game Competition 2017. Posting his early work on Forum64.de, Jammerc64 stated “Game in general aims at recreating…
Talented game designer, Alf Yngve has built himself a reputation over nearly three decades for releasing quality vertical scrolling shooters for the Commodore 64. Yngve is generally considered as one of the leading innovators when it comes to getting the most out of the Shoot’Em Up Construction Kit (SEUCK), the game creation platform released back in 1987 that he uses…
Assembly language: the very name strikes fear into the hearts of retro-computing oriented nerds everywhere. “I used to program my (Atari|Commodore|TI99|Apple|ZX Spectrum) in BASIC, and I always meant to do something in Assembly, but… ” If that sounds familiar to me, then this is the blog for you! Or rather, this is about the 100th blog for you, because…
Developed by Dynamix and published by Electronic Arts in 1989, Project Firestart is perhaps one of the most innovative games to feature in the Commodore 64’s extensive library of games. Far more than just another action arcade game or movie license, this was among the very first games to focus on providing players with a truly cinematic experience, adopting techniques…
Since the recent release of the C64 Mini by Retro Games Ltd, there has been a large influx of Commodore 64 activity on various social media platforms, predominantly Twitter and Facebook. Even people who haven’t played the C64 since their childhoods have dusted off the cobwebs to pay tribute to the good old beige breadbin. Some of you may be…
Retro Games Limited has released firmware version 1.0.7 for TheC64 Mini. Unfortunately this firmware update does not include the promised Advanced Launcher that would allow a straight forward method to play roms from a USB stick or allow disc swapping for multi disk games. Retro Games have stated that version 1.0.7 fixes “an issue encountered on some two-player games when…
















