Category: Commodore News

New Amiga WHDLoad Updates

WHDLoad offers a way to play Amiga diskette games from your hard disk. The following installers have been added up to 2019-06-03. 2019-06-03 improved: Magic Pockets (Renegade/Bitmap Brothers) 2nd button support added, alternate custom level 1 support (Info) 2019-05-31 fixed: Super Stardust (Bloodhouse) soundFx in game were trashed if intro was not skipped immediately, more options for trainers added (Info)…

AMIGArama Podcast Episode 85: Exolon

A run and gun without the running… and not much gunnin. Just what have we gotten ourselves into in this weeks AMIGArama with this Hewson hit.

Commodore 64 Demoscene Releases – May 2019

It is that time again! We are finally releasing the Commodore 64 CSDb demo releases from May, 2019. There was nothing less than nine demos (one-file demos and full demos) and one better than the other, so I recommend you watching them all. I particularly liked What Is Special Order #937, Hokuto Force’s homage to the movie Alien, released 40…

AMIGArama Podcast Episode 84: Sim City

Hard hats on and lets takes a strong step to the future with our very own AMIGAramaVille metropolis, for this week’s city building show.

Scene World: Age of Heroes Review by Andrew Fisher!

Our own Andrew Fisher has created an #unboxing and #gameplay video of the #c64 game #AgeOfHeroes published by #psytronik enjoy! :)

AMIGArama Podcast Episode 83: Final Fight

AMIGArama takes the fight to a game that’s a legend in it’s own lifetime… Capcom’s Final Fight.

RGCD gives an upd​at​e on Moonspire II for Commodore 64

RGCD has a new blog post talking about Dusan Milivojevic’s Moonspire II project. In order to release a preview of the game on CSDb, Dusan had disabled all incomplete levels but, not surprisingly, cracked versions of the game were released on the same website shortly after, exposing the half-baked/broken levels. This fact almost made Dusan give up and trash the…

Commodore 64 developer of Altered Beast, Rampage, Atomic Robokid releases source code after 30+ years!

Last Sunday, the Commodore 64/128 Programming Facebook group was carrying on its business as usual when received an invaluable gift from Michael Archer – the source code of many Commodore 64 games he programmed between 1986-1992. Michael is not referring to some game he made for his own pleasure and kept it hidden all these years. He’s talking about major…

Now you can use Modern Bluetooth Controllers with your retro computer

Ricardo Quesada has launched an interesting product: The Unijoysticle™ 2, an adapter that allows the use of modern game controllers, like the ones used on an Xbox One or PS4, on your retro computer It supports multiple controllers (for one or two players), and there is also a new “enhanced mode” that allows you to control the two joysticks from…

AMIGArama Podcast Episode 82: Stardust

A space shooter that should need no introduction, Stardust takes AMIGArama on a journey to the stars in this true Amiga classic.