Category: Nintendo News

The 10 Must Play NES Homebrew Games of 2022!

Following the usual end-beginning-of-the-year articles or videos showing the best of 2022, The Game Beaters YouTube channel has published a very informative video about the best NES Homebrew games of 2022. The video is a curated list of the best 10 NES games out of almost 100 games, demos and proof of concept releases for the Nintendo Entertainment System released…

NesDev Compo 2022 results have been announced!

NesDev Compo is a game development competition that has been a staple of the NES Homebrew community for over 10 years. The 2022 edition just ended, and the winners have been announced – which means you have a lot of new games to play! Michael Sharpe, member of the Team Disposable, who participated in the compo with the game “They…

Now it is your chance to learn NES Programming with 6502 Assembly

Pikuma has released a new course to teach you 6502 Assembly to be used on the Nintendo Entertainment System through a 22-hour-long video. At the end of the course, you’ll have a working knowledge of 6502 assembly language, a comprehensive understanding of the NES hardware, and a toy homebrew game project that we’ll code together from scratch. We’ll start with…

Malasombra – A new game for the NES has been announced!

After more than 4 years in development, 4MHz’s most ambitious project enters its final stretch and will be shown in playable demo format at GAMESCOM’22. Malasombra is a new videogame in development by the 4MHz team for NES consoles. Set in legends and fairy tales, it presents an epic adventure with an exciting story where nothing is what it seems….

Doc Cosmos coming to Game Boy Color – Celebrate by winning a special edition GBC!

Bitmap Soft are pleased to announce that they will be bringing Doc Cosmos to the Game Boy Color in a physical cartridge format. Doc Cosmos is an award winning game originally developed for the Commodore 64 in 2019 and ported across to the Game Boy Color by original coder Simon Jameson. This flick screen platform adventure game sees Doc on…

Retro Gaming Documentary – Castlevania: The Complete History

I have to start this post by confessing that I’ve never played a Castlevania game to the end, and to make it worst, I haven’t played one at all until recently. Since its debut in the Famicom Disk System in 1986, Castlevania has spawned more than 40 titles across many different platforms. The many games and confusing naming make it…

Where Is My Body? Out Now on Game Boy

Independent retro development studio Green Boy Games release their 8-bit point and click adventure Where Is My Body? on Nintendo Game Boy today. If the name of the studio or the game seems familiar, that is because we featured in one of our Community Showcases back in July! In the game, a hand becomes conscious due to the experiment of Dr. Pentagon….

Mojon Twins’ 2017 game ‘Cheril in the Cave’ has been released for the NES

The Mojon Twins, one of the most prolific active retro game developers, has released one of their gams for the NES. This time it is a game from the famous Cheril Trilogy that was made in 2017. “Great reward for capturing the evil monster in the cave”, Cheril read in a notice placed in her local bulletin board. “Watermelon candy…

Creating homebrew games for the Nintendo Gameboy has just become much easier!

Using the same approach of NESMaker, GB Studio is a no-to-little-coding drag & drop visual too to create games for the Gameboy, allowing you to make real ROMs in minutes which can run on any emulator or even on a real GB! To make it even more appealing, the tools is free, open source and support macOS, Windows, and Linux!…

Attention (Retro) Nintendo Developers: NESMaker Byte-Off 2020 compo has been announced!

The New 8-bit Heroes, creators of NESMaker have announced the 2020 edition of the Byte-Off game development competition. NESMaker is an Integrated Environment for PC that allows you to create NES games even with no programming experience. For more advanced users, the tool still saves development time while being flexible enough to allow machine language code to be added to…