by INUFUTO A shoot’em up where yo have to avoid blocks and bombs. You have to calculate on the enemy bombs to destroy the block, else you will get caught and destroyed. It is a multi platform game and the Japanese developer has made it available for several different home computers, mostly Japanese machines, but also some others, including the…
by xavisan MPAGD Gen2 es una versión de MPAGD (motor de desarrollo de videojuegos para ZX Spectrum) modificada, tanto a nivel motor, como rutinas en ASM ya integradas y totalmente operativas, utilizadas en los títulos publicados por xavisan. Además, añade nuevas funcionalidades y opciones de compilación para generar un juego en ZX Spectum y Amstrad CPC Fuente: https://xavisan.itch.io/mpagdgen2
by Gabriele Amore Tenemos disponible un nuevo título, para el ZX Spectrum, de la factoría Amore, y como no, siempre muy fiel a su estilo En Sheepish controlamos un lobo, muy feroz, que debe dar cargo de las orejitas resultando un Arcade muy colorista desarrollado con el AGD Descarga, aquí Fuente: Planeta Sinclair
by RIP-Premium Hoy queremos recordar un título, publicado para Android, en 2017 y que rememora al clásico Arkanoid de ZX Spectrum Si os apetece “machacar ladrillos”, podéis descargar Destroyer desde aquí, ya qué el juego no está disponible en Google Play Fuente: https://rip-premium.itch.io/destroyer
A Spectrum NEXT port of a great Celeste Classic mod by David Programa Celeste Classic is an iconic platform game, originally developed by Maddy Thorson and Noel Berry, for the Pico-8 fantasy console (link). They later developed Celeste, a highly acclaimed game that any platformer lover should play (link). David: “already did a Spectrum Next port of Celeste Classic, an unofficial…
by Jim Waterman “You see the “Pondering The Orb” wizard. You must ponder the orb until it flashes and makes mystical zapping noises. As soon as it flashes, press SPACE. If you don’t, you’ll soon find out what happens.” This game take part in a Crap Games Competition: CSSCGC2024 Source: https://taskmastersoftware.itch.io/csscgc2024
by milasoft64 Remake of Jim Summer’s SLIME game for the Commodore PET 2001 Jim Summers was years ahead of his time. Back in 1982, Jim wrote Slime straight from a machine language monitor. He designed his own math routines to create a circle explosion effect, chase after your ship, rank the top high scores and wrote his own random…
This little two line program from Lee Fastenau is sure to give your Apple II computer a bit of a complex and as he said, an Identity Crisis. 0A$=”2D40D030F0602@209010@0109010@0109010@010B0103020203010B0103020203010<010707010<010707010<0106170109010@010?01040305010<0105360109010@0109010@010602@2030F030F030F030F09011952030F030F030F030F01F40D040D040D01F”:P=1:HGR2 1HCOLOR=6:HPLOT0,0:CALL-3082:FORY=31TO62:C=4:I=ASC(MID$(A$,P,1))-48:J=INT(I/3):X=114+(I-J*3)*2:FORM=PTOP+J*2:HCOLOR=C:C=11-C:S=2*(ASC(MID$(A$,M+1,1))-47):HPLOTX,Y*2TOX+S-1,Y*2:HPLOTX,Y*2+1TOX+S-1,Y*2+1:X=X+S:P=P+1:NEXT:P=P+1:NEXT
















