Rare Italian Atari 8-Bit Game “I Beatles e il Papiro della Pace” by Lindasoft Cracked and Released!

Back in 2014  Fred Meijer, a collector that runs the website AtariMuseum, shared a video of a game on the Atari 8-Bit called “I Beatles e il Papiro della Pace”. This “loosely” translates to “The Beatles and the Papyrus of Peace”. The game was published by Lindasoft (Italy) in 1987. As you can see from the video below, the game shows…

Commodore 64 Scene Sid Show Episode 001, Airing 8pm UK Time Today!

This evening at 8pm UK time, C64 Scene Groups Immortal C64 and Commodore is Awesome join forces to bring you tonight’s two hour Commodore 64 SID Show! Retrograde has gathered together requests via Twitter and Immortal C64 website from all you lovely C64 sceners and will be playing C64 Sids live via Twitch Stream! As well as requests, he will…

Commodore 64 Crack Releases by Hokuto Force You Don’t Wanna Miss!

It’s been a while since we had a look at the latest c64 crack releases from one of our favourite Commodore 64 groups, Hokuto Force. Hokuto Force was founded by The Overkiller way back in 1988 and are one of the most active groups in the c64 scene today, with a huge list of coders, musicians and graphicians creating fantastic releases. We have chosen…

The tale of how Gameboy’s ‘Kirby’s Dream Land’ was programmed without a keyboard

  It is pretty common to hear veterans bragging (or whining!) about how hard it was to develop in the early days, without enough RAM, or the Internet, or using a cassette as data storage, and so on. How about developing without a keyboard to type your program in? That’s what, apparently, Nintendo developer Masahiro Sakurai used to create the…

Creating TAP files from AGD using Spectaculator

I thought I would create a quick video on how to generate TAP files from AGD as a few people have asked. Play at full screen so you can see the subtitles.

Basic 10Liners 2017 Results – You won’t believe what can be done in only 10 lines!

The 2017 10Liners contest is over. With 64 entries, this year contest is a staggering success. There are games for Atari, Commodore, MSX, Apple II and Amstrad and the quality of them is really impressive, considering how restrictive is a BASIC program in only 10 lines! But creativity wins! Here is the first 3 on each category: PUR-80 – Maximum of…

Eaten by a Grue, Ep 8 – Sherlock: The Riddle of the Crown Jewels

The latest episode of everybody’s favorite Text Adventure Podcast, Eaten by a Grue, is out. Join in as the Grue Crew discusses Sherlock: The Riddle of the Crown Jewels, as well as retro terminals, nerdy music videos, and Carrington tries to speak slower. And, did they just say they’re going to play a point-and-click game next?!? What is this world…

Victor Trucco answers questions about the ZX Spectrum Next

As the Kickstarter campaign goes, some backers and potential ones have raised a few technical questions about the ZX Spectrum Next, mostly related to the Wi-Fi, Realtime clock, and the Raspberry PI Zero. To avoid misunderstandings and help people deciding what model to get, Victor Trucco came out on Facebook to answer the most pressing questions. Will old software work…

Scene World #27 is Released!

The new scene world#27 is here, with a lot to offer! A chapter full of meeting-, party- and even concert reports! Let’s Make a Game Tutorial Part 3 with exclusive game on Disk Side 3, interviews with Jon Hare who works on a new soccer game with VR support, Forrest S. Mozer who invented speech synthesis and lend his voice…

ZX Spectrum Next “stretch goals” announced

It is typical for any Kickstarter project the existence of stretch goals. The idea is to either improve the product or give extra perks if the funding money passes the target goal for a good margin and reaches other targets values. When launched, we noticed that the ZX Spectrum Next didn’t have any stretch goal defined, which is not really uncommon,…