Amiga Forum is a Swedish (printed) magazine for the Amiga user. In this edition: News from SUGA, Assembler for beginners, Game covers, Amiga OS 4 in WinUAE, Commodore’s choice of design for the Amiga, Amiga USB keyboard, Games: Colonial Conquest II Saga Voxel Bird and Voxelnoid. Website: http://suga.se
In this Polish pdf magazine the following articles: Chest of Drawers # 10, Cover Disk # 5, BLOB, Burning Pen 64, Commando Arcade, Kur Peiite Tu Teceji, Cobra Mission, Die Ringe von Copiar, Get to the End, Maze of the Mummy, The Last Hope, Lunar Blitz, Xain D Sieena, Attack of the Megagalactic Cows, Color FoodAlter EgoSuper Cars 4, Every…
A new version of DigiBooster is available for AmigaOS 3/4 and MorphOS. Digibooster is a traditional tracker with an advanced audio processing engine, and an up-to-date MUI based graphical user interface. Recent changes: Import of basic four track modules and multichannel modules. Auto saving. Improvements for block operations. ARexx commands for loading/importing the module and starting playback. New languages: French…
To mark the 40th anniversary of the prototype demonstration in Kildall´s backyard tool shed in Pacific Grove in the fall of 1974, the Computer History Museum is pleased to make available, for non-commercial use, the source code of several of the early releases of CP/M. We are releasing scanned printer listings and/or machine-readable source code for four early versions of…
[youtube dPM9oA72iQw nolink] If you associate Starbucks with iProducts fans, you have to re-think that! This Starbuck’s video commercial features the Toronto PET User Group meeting at one of the coffee shops. It is funny to see them setting up PETs and other Commodore computers at the store while other users with their laptops and tablets seem surprised. Link: YouTube
Jeremy Rand has released Apple2BuildPipeline to simplify and facilitate making Apple II software on OS X with Xcode. When you select an Apple II project, Xcode prompts you for the name of your program and then creates a new project with the entire build pipeline ready to go. This makes it very easy to create new 8-bit Apple II projects….
I like to say that in the Vintage Computing World the word “too much” doesn’t exist. This rule also applies for podcasts, specifically Atari podcasts. We have Antic and Player/Missile where the first one is dedicated to everything Atari, and the latter to games. Now we also have another podcast, but this one is dedicated to productivity tools: Inverse Atascii…









