System Requirements * A Commodore 64/128/GS (PAL/NTSC) (6581 SID Recommended). * A joystick/joypad. * A VDU preferably connected to a loud sound-system. Downloads Download the Final RGCD build of Berzerk Redux (1.18) in .CRT format HERE! BONUS! Check out Onslaught’s cracked version in .d64 disk format HERE! EMULATOR PACKAGE! Download the game ready-to-run combined with the Windows 32-Bit version of…
Mastertronic Chronicles is a blog of witchfinder dedicated to the Mastertronic games for the Commodore 64. The most recent game reviews are: Spooks, Venom, Yes Prime Minister, The Human Race, Sidewinder II, Master of Magic, The Last V8, BMX Trials, Chiller, Dark Star, Magic Carpet, Ballblazer, Starquake, Motorbike Madness, Curse of Sherwood, Make Music with Mistertronic, How to be a…
Atari++ emulates the Atari 8-bit computers and the Atari 5200 game console on any computer that supports Amiga OS4. The emulator has cycle exact emulation with sound and support for diskette interfaces and joysticks. Changes in this version: Improvements for the ANTIC logic, CPU logic and the BRK instruction. Improved the Pokey and GTIA emulation. Download: Atari++.lhaSource: http://hirudov.com/amiga/Atari++.php
JSL made a new slide show for the Commodore C64. For these pictures JSL only used the PETSCII characters of the Commodore C64. The slide show has the following pictures: Unicorn, Curly Squirrel, BugJam, Commando, Arkanoid, Last Ninja, Boulderdash, Spy vs Spy, Exile and Ikari Warriors. Website: CSDbSource: http://www.richardlagendijk.nl
HermIRES is a graphical editor for the PC. With this program you can edit a C64 hires bitmap. Changes in this version: AFLI support has been added, including detection and handling of AFLI-clashes, export, drawing onto the FLI-bug and the FLI-bug area is displayed in AFLI mode as it would on a real C64. Website: CSDbSource: http://www.richardlagendijk.nl
– Ignore vendor specific USB usage pages also in received USB HID packets, fixes for example Logitech Precision gamepad ghost button events. – Fixed border sprite bug introduced in b12, border sprites should stay hidden if border blanking is also enabled. – Black frame insertion is now supported in legacy vsync D3D 100Hz+ modes. DirectDraw modes may also work. –…
Latest releases over at CSDb are as follows: TiTAN – Pus_C_, Wowlogo-3col-multicol, Old School Baby, Delysid Logo #4 (Compo), TRI/D – Suddenly I felt the heat under my cloak, The Girls, Fiseringer, Funkpatrol, I Rot, Werewolf, HermIRES 1.28, Multicolor2Char v0.2, Domino old school, Triad comes first, Crest – Bubbles, 2 Megapixels, We don’t need no water, BBS Logo 2, N0 logo for…
– AGA border sprite feature emulation is now also cycle-exact. Similar update to borderblank was done in 2.5.0. For example it was possible that sprites were hidden when border sprite bit was set and zero bit planes enabled. (Noticed when doing some unrelated real hardware limit tests) – Black frame insertion was incorrectly used (if enabled) in <100Hz fastest possible…







