Tag: Indie Games Development

A TRS-80 Color Computer Commercial Quality Action/Fight Game in BASIC, part 4

Chapters: 01 , 02 , 03, 04. The story so far: graphic performance is great! We have a notion of memory consumption and the base game idea direction, meaning, we have a designed player moving about. How does one start a game development? In my case and in general, by doing sketches, then mock ups for the target system, then I code the basic…

A TRS-80 Color Computer Commercial Quality Action/Fight Game in BASIC, part 3

Chapters: 01 , 02 , 03. So far we were just testing non-purpose brute force semigraphics block pushing, but enough to get a direction to explore.Next step would be to get that direction aligned to some game design. I certainly now know that my skills with BASIC will be able to cut for a bunch of blocks in motion, so I need…

A TRS-80 Color Computer Commercial Quality Action/Fight Game in BASIC, part 2

Chapters: 01 , 02 , 03 . So we were looking at reducing the gameplay from fighting games referenced on the last post.I thought the arcade Pong (1972) connects well, let’s see, as a kind of combat game, pong sports 2 players each controlling its own pad up and down and they have to bounce back a ball. The ball…

A TRS-80 Color Computer Commercial Quality Action/Fight Game in BASIC, part 1

Chapters: 01 , 02 , 03. If you have seen my other project devlogs, you probably noticed I pull a lot inspiration from that title´s primeval computer. Yes it was were I self learned to do computer games, mostly with the aid of books and magazines from those times. After finishing The Outhouse game, which mimics the COCO´s semigraphics 4…

Tribute to Portal in development for the Commodore 64!

A new game based on one of the most innovative and influential videos games of the last decade looks set to make it’s way to the Commodore 64, following Jamie Fuller’s announcement that he is working on developing a tribute to Valve Software’s Portal. Originally released in 2007 for Windows PC, Mac OS and major consoles, players assumed the role…