Tag: Programming for the Commodore 64

The Bear Essentials: Developing a Commodore 64 game – Part 3

The third part of The Bear Essentials: Developing a Commodore 64 game has been published on RetroGamesCollector website. This time, the author talks about Sprite Multiplexing, a technique that allows having more than 8 sprites on screen at a time. There is also a trailer showing the first two areas of the game. [youtube u20xV4Y38X4 nolink] Link: RetroGamesCollector