How Monkey Island would look on a Commodore 64

money_island_c64Usually, CSDb has way too many amazing graphic works being published every week, so I rather not post them here all the time. Our visitor friends can always browse the CSDb database to see them and be amazed by the level of the artists from C64 Demoscene. Today I am making an exception, though. As a big fan of the ‘Monkey Island’ franchise, I was dazed when I saw the graphic released by Oliver Orosz today.

As you can see by yourself from the picture above, he was very inspired when he converted the original Monkey Island 2 screen, which was released in 1992 for the Amiga, Mac and PC. For comparison, see the picture below taken from the same game on the original platform. I couldn’t find the same scene, but it gives an idea of the incredible job Oliver did.1661674-o_19654mjokapv4mbtvq1k7m1k0ar-fullThe technique applied to make the illustration is not suitable to be used in an actual game running on a Commodore 64, so don’t hold your breath waiting for it, but it doesn’t hurt to dream of the possibility.

Source: CSDb

Author: Paulo Garcia

2 thoughts on “How Monkey Island would look on a Commodore 64

  1. Wowzers! That is truly amazing looking! I wonder how fast it would run with such truly amazing artwork, also, do you think of floppy per 4 screens would cover it? Hahaha, it sure would be worth it though!

    1. Yes, for sure the game package would look more like an Encyclopedia Britannica with the many disks that would need to reproduce that quality!

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