Carlos Peris has released RedPill 0.85, a game development tool created using AmiBlitz and targeted people who want to build Amiga games but have little to none programming background.
Although the author explains that RedPill is “more a toy to play with than a professional tool,” it has been responsible for releasing many cool Amiga games, and there are more to come. One example of the power of RedPill is Putter, a game still in development that we included in our recent video “New Amiga Games Nov/Dec 2020” (see again down below, starting at 10:14 mark). Another example is RedPillPuzzleHD, a Sokoban clone that plays very well.
The Redpill Editor requires at least 1MB of Chip RAM + 1MB Fast RAM, but the games can run on machines with 1.5MB (Chip+Fast). The requirements can be higher if you use more resources, of course. In any case, it is the perfect tool to get you started creating games for the Amiga.
Changes in version 0.85:
- Added action Trigger Prev Level to move to the previous level.
- Added action Trigger Level# to var to set a Var with the current level number.
- Improved ApolloOS/AROS compatibility.
- FIX: In the Spitesheet screen, Pick could lead to a crash.
- FIX: In edit Display Object x & y.
- FIX: In Level editor 1 key moves to the previous level.