Category: Atari XL/XE
Biscuits in Hell was released back in June 2020 by Playsoft/Paul Lay as an exclusive game for ABBUC members, as part of issue #141 of the ABBUC Magazine. Now the game is freely available to everybody via ABBUC public downloads (link at the end). The game was originally developed for the ZX Spectrum in 2017 and the premise is fairly…
River Raid was, alongside Missile Command and Enduro, one of the games I played the most on my Atari 2600. The thrill of trying to go just a little ahead and get that another bridge and the frustration of dying when going through some of the narrower paths just kept me going back and replay the game many, many times….
Atari800MacX 5.4.0 is out adding new features and with many bug fixes. Emulating now the Atari 1200XL and XEGS, this is one of the versions that changed the most in recent years. In he peripheral side, the emulator can now “talk” to the SIDE2 and the Ultimate1MB. New Features/Bug Fixes (in version 5.4.0): Added emulation of Ultimate1mb upgrade Added emulation…
This year’s ABBUC Atari Software competition brought nothing less than 13 games (12 and one demo, to be precise) comprised of a wide variety of themes and genres. I’ve played them all, and I can tell that every one of them shows the developer passion for the Atari XL/XE family of computers. I am personally fond to shoot’em ups. Notice…
Table of contents Part 1 – Hello World! Part 2 – Graphics Part 3 – More Variables, Memory and Pointers (ugh!) Part 4 – Using VSCode and Action! with syntax highlighting Part 5 – Modularization and Distributing your program I am a bit late in this 4th part of the Going into Action! series, where I write about Action! while…
The Vintage Computer Center store, one provider of the also excellent SDrive-MAX has announced the immediate availability of #FujiNet. #FujiNet is a network adapter that attaches to the SIO (Peripheral) port of an Atari 8-bit computer system to a WiFi network. Although networking was the initial objective of this device, it has become a jack-of-all-trades SIO peripheral emulator. The project is…
Table of contents Part 1 – Hello World! Part 2 – Graphics Part 3 – More Variables, Memory and Pointers (ugh!) Part 4 – Using VSCode and Action! with syntax highlighting Part 5 – Modularization and Distributing your program Yes, no sugarcoating! In this third part we will be talking about pointers! Hello?….. Hello? Usually, when people start to learn…
I was pleased when I learned that another printed magazine has been launched. “Atari Fan” is a brand new, printed magazine dedicated to all ATARI computers and consoles. Previously it was only available in the Polish language but now you will be able to buy it in English. The publishers aim to release one issue every 6 months of the…
Kay Savetz, one of the Antic Atari Podcast hosts and die-hard Atari fan has announced a new and cool project: @Atari8BitBot. The project was inspired on the BBC Micro version which was limited to BASIC, and the Atari8BitBot was created by Kay Savetz and Bill Kendrick. With this tweet bot, you can send any code in Atari BASIC, Turbo-BASIC XL,…
Table of contents Part 1 – Hello World! Part 2 – Graphics Part 3 – More Variables, Memory and Pointers (ugh!) Part 4 – Using VSCode and Action! with syntax highlighting Part 5 – Modularization and Distributing your program If you are following this series of articles, you could be thinking right now: “What a jump! From a Hello World…














