Category: Commodore 64
The CGSC (Compute’s Gazette Sid Collection) has had an update. The COMPUTE!’s Sidplayer was a music system, created by Craig Chamberlain and Harry Bratt, for the Commodore 64. The aim of the Compute’s Gazette Sid Collection is to preserve as many of those Sidplayer music files in one location as possible. The current collection contains 13532 MUS, 4026 STR and…
Codefactory is dreaming about a successor to the C64. He made a 3D drawing of a new version with the help of the drawing program ‘Blender’. His “wish list” for the next generation home computer is: Simplified and transparent technology, easy to understand hardware, transparent architecture, easy to program and a graphic mode of 640 x 400, 24 bit colour…
The first of a planned series of posters from a variety of C64 artists, RGCD present two stunning limited edition A2 prints of Ilija “iLKke” Melentijević’s recent artwork; Psyboarfunk and The Game Is Apaw! Originally released in an unfinished state at the Syntax 2013 demoparty in Melborne (where it achieved 2nd place in the Mixed Graphics compo), Psyboarfunk is a…
“For countless aeons you’ve waited in exile beyond the limits of the universe, but now your time for revenge is at hand. In your possession are the ancient stones of the Eternal Ones – and with them the power to overthrow the Gods and eradicate all of creation! 50 Phase-Out sequences are all that stand between you and the end…
Steve Ody (CSixx) released a new game for the Commodore 64. The game Sokoban is a classic strategy game where the player must push boxes onto their storage locations. Once all boxes are in place, the level is complete. Sokoban 64 contains 100 puzzles divided into two difficulty levels. Download: Sokoban64.zipWebsite: CSDb







