Category: Computers

Commodore 64 Fanzine Freeze64 Issue 13 is out

Freeze64 has established itself as a great source of entertainment and information for the Commodore enthusiast and now that it has been printed professionally, it is even more attractive as a collectible as well. Issue 13 contents are: THING ON A SPRING COVER FEATURE: As we always do with each issue, we’ll take this cover feature game and look around…

Nox Archaist – A new Apple II RPG now on Kickstarter

6502 Workshop is developing Nox Archaist, a new tile-based, 8-bit, sword-and-sorcery role-playing game modeled after the iconic RPGs of the 1980s. The game is targeted to be delivered in December 2018 and can be played on a real Apple II or on PC and Mac via emulators. Nox Archaist is an Ultima-inspired, 8-bit, tile-based, role-playing game, developed on the old-school…

The best C64 IDE gets a new update – CBM prg Studio 3.11

There are many excellent development tools for the Commodore computers, but I still think CBM prg Studio is the best one around. After a brief hiatus due to family reasons, Arthur is back with a new version, the 3.11. Release notes:  Assembler: CTRL+Double click on label or variable will take you to its definition. Mouse over a directive to get a tooltip…

Tombstones – A Cowboy duel game for the Commodore 64

Reset64 in partnership with Megastyle (or vice-versa!) has released a new fun game for the C64. In this game, you are a gunslinger that must keep dueling and killing your opponents in the best old western duel style. The gameplay is super simple where you have to draw your gun pressing the key the game shows on screen, as fast…

Apple II Forever 2017 Recognizes Outstanding Contributions for the Community

This year, the KansasFest Committee has recognized the contributions of three members of the Apple II community: Plamen Vasilov of A2Heaven, Glenn Jones from A2 Retro Systems and Quinn Dunki from Open Apple podcast. All three are well-known for their hardware projects that keep the Apple II alive and connected to the modern world. From VGA and Ethernet adapters to development tools for…

Optimizing 6809 Assembly Code: Part 1 – Quick and Easy Changes to Speedup Your Code

Glen Hewlett strikes again with a great article about Assembly programming for the 6809. This time around, he posted the first part of an article showing techniques that will help speed up your code. Every aspiring assembly coder must know already that every cycle counts, and this article proves that to the letter. Glen promises that the next part will…

Everybody is after the “Amiga” trademark

Amiga-News website has published more news about the Amiga trademark dispute that is happening in the US and Europe. It looks like many parties are trying to be the new “Amiga” trademark owner since its registration had expired a while ago. Known names like Cloanto and Hyperion are trying to get their hands on it, as well as some other parties….

Amiga demo scene treat – Interview with computer game music legend Chris Hülsbeck

For those into Amiga chiptunes and/or demo scene as a whole, this is a great video to watch. Computer game music legend Chris Hülsbeck interviewed by demo scene veteran Pex Mahoney Tufvesson at the demo scene event Datastorm in Gothenburg, Sweden in September 2017. Chris, who is behind projects like Turrican, Giana Sisters, Tunnel B1, Extreme Assault, War of the…

Getting into ZX Spectrum Homebrew + 5 of the best Speccy Homebrew Games – Kim Justice

Kim Justice has published a video on his YouTube channel talking about the ZX Spectrum homebrew scene. The video covers the basics showing briefly the tools that an inspiring ZX Spectrum developer can use, and finally talks about the 5 best Speccy homebrew games: Ooze, Castlevania – Spectral Interlude, Circuitry, Roboprobe, and Deep Blue. [vsw id=”rNWIJ4Dz3uo” source=”youtube” width=”425″ height=”344″ autoplay=”no”]

Apple II gs Build Pipeline for XCode Released

Jeremy Rand has announced the release of a build environment for the Apple IIgs that will please many MacOS users out there! The build pipeline for XCode (MacOS “native” development tool) was first demonstrated at this year’s Kansasfest, and after a few months of cleaning and tweaking was finally released on Github. Taken from Github’s README, the list of features…