Category: NES

City Trouble – A great homebrew action game for the NES

  The Nintendo Entertainment System (NES) homebrew scene has never been stronger with many amazing releases in cartridge happening for the past few years. We at VITNO are excited to support the homebrew scene and we will start to post about games that are being released as well as games that were released recently. Mega Cat Studios’ City Trouble is a side-scroller…

The complete history of Nintendo arcade games

When I think Nintendo history, I can’t help but think about the home game consoles, like the NES. Little did I know how rich is Nintendo history in the video game realm that started a decade before the NES. In the light of the last Nintendo Direct announcement that included bringing to the Nintendo Switch old arcade games, the Tired Old…

NES Classic is back! In 2018, you will be able to go back in line at 5am to not find one!

Due to demand, Nintendo has announced that the elusive NES Classic will be available again in 2018. There are no details about when that will happen, but get that alarm clock and lawn chair ready so you can stand in the cold waiting for the store to open! (And see the NES is sold out all over again!!!!) Source: Engadget

New NES homebrew game development podcast

The Assembly Line is a new podcast that talks exclusively about homebrew games for the Nintendo Entertainment System. There are already four episodes, which the first released last June. Each episode focuses on one specific homebrew game, but what I love about the podcast is that the game is used to illustrate aspects of the NES game development which is…

Homebrew market – Why people are still making NES games

Eurogamer.net has published yesterday an article talking about the NES homebrew market, which is very active, even after 22 years after the NES was officially dead. The text is a treat for any aspiring developer that always thought about making a cartridge-based game for a console. And you can even make some money! “I think, in the coming years, you’ll…

Twin Dragons NES Kickstarter Smashes Target with 14 Days left!

We have some more Kickstarter News today and it’s not about the Next! Antoine Gohin (glutock) contacted us a few days ago to let us know that his Kickstarter project for “Twin Dragons” has started. We are very pleased to announce to the world that so far the project has reached a whopping €17,478 pledged of an €8,000 goal! But it’s not…

It is 2017 and a new Super Famicom Cartridge Is Being Released!

As you know, the Super Famicom is the Japanese cousin of the Super Nintendo. What you probably don’t know is that there will be a new cartridge being released for it in 2017! The game is not a brand new homebrew, as you could expect when reading the headline. Kaizou Choujin Shubibinman Zero was actually released in 1997 as a digital download…

Eskimo Bob, A New Chilling Platformer for your Nintendo Entertainment System!

Eskimo Bob for the NES is an Arcade Style Puzzle/Platformer with 64 levels, 15 enemy types, two playable characters, two support characters, and a fully functional password system allowing you to save your progress the good old-fashioned way. The Kickstarter has almost reached it’s goal target of CA$ 7,000 and there is still 27 days to go! Check out the…

ROMhacking.net Latest Rom Hacks and Translations

Romhacking.net have updated their website with some brand new hacks and translations patches. Rom Hacks Adventure Island 3 – Googie Edition (Complete)(Adventure Island III)(NES) Megaman 5 Ridley X Hack 4 (Complete)(Mega Man V)(NES) Metafight EX – Backwards Compatibility Patch (Improvement)(Blaster Master: Enemy Below)(GB) Megaman X – Generation (dashfix) (Addendum)(Mega Man X)(SNES) Air Fortress 2 (Spoof)(Choujikuu Yousai: Macross)(NES) Trans Formers Z…

The tale of how Gameboy’s ‘Kirby’s Dream Land’ was programmed without a keyboard

  It is pretty common to hear veterans bragging (or whining!) about how hard it was to develop in the early days, without enough RAM, or the Internet, or using a cassette as data storage, and so on. How about developing without a keyboard to type your program in? That’s what, apparently, Nintendo developer Masahiro Sakurai used to create the…